Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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AssemblyInfo.cs
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1 using System.Reflection;
2 using System.Runtime.CompilerServices;
3 using System.Runtime.InteropServices;
4 using System.Resources;
5 
6 // General Information about an assembly is controlled through the following
7 // set of attributes. Change these attribute values to modify the information
8 // associated with an assembly.
9 [assembly: AssemblyTitle("Final-Bomber")]
10 [assembly: AssemblyProduct("Final-Bomber")]
11 [assembly: AssemblyDescription("Final-Bomber est une reprise de Dynablaster axée sur le multijoueur")]
12 [assembly: AssemblyCompany("Final-Bomber")]
13 [assembly: AssemblyCopyright("Copyright © Final-Bomber 2013")]
14 [assembly: AssemblyTrademark("")]
15 [assembly: AssemblyCulture("")]
16 
17 // Setting ComVisible to false makes the types in this assembly not visible
18 // to COM components. If you need to access a type in this assembly from
19 // COM, set the ComVisible attribute to true on that type. Only Windows
20 // assemblies support COM.
21 [assembly: ComVisible(false)]
22 
23 // On Windows, the following GUID is for the ID of the typelib if this
24 // project is exposed to COM. On other platforms, it unique identifies the
25 // title storage container when deploying this assembly to the device.
26 [assembly: Guid("21658a54-4c4a-4780-b705-7eda99c8f2b1")]
27 
28 // Version information for an assembly consists of the following four values:
29 //
30 // Major Version
31 // Minor Version
32 // Build Number
33 // Revision
34 //
35 [assembly: AssemblyVersion("0.1.0.0")]