Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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ProgramStepProcessing.cs
Go to the documentation of this file.
1
using
System;
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using
System.Collections.Generic;
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using
System.Linq;
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using
System.Text;
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using
System.Threading.Tasks;
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namespace
FBServer.Core
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{
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partial class
GameServerHandler
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{
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//H.U.D.Timer t_couldntConnect = new H.U.D.Timer(false);
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private
void
ProgramStepProccesing()
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{
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ConnectedGameProccesing();
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}
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private
void
ConnectedGameProccesing()
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{
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if
(!game.HasStarted)
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{
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game.Initialize();
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}
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}
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}
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}
2 - Server
Core
ProgramStepProcessing.cs
Generated on Sat Jan 11 2014 02:07:09 for Final-Bomber by
1.8.6