Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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ProgramStepProcessing.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using System.Threading.Tasks;
6 
7 namespace FBServer.Core
8 {
9  partial class GameServerHandler
10  {
11  //H.U.D.Timer t_couldntConnect = new H.U.D.Timer(false);
12 
13  private void ProgramStepProccesing()
14  {
15  ConnectedGameProccesing();
16  }
17 
18  private void ConnectedGameProccesing()
19  {
20  if (!game.HasStarted)
21  {
22  game.Initialize();
23  }
24  }
25  }
26 }