Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Wall.cs
Go to the documentation of this file.
1
using
System;
2
using
FBLibrary.Core.BaseEntities;
3
using
Microsoft.Xna.Framework;
4
5
namespace
FBServer.Core.Entities
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{
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public
class
Wall
:
BaseWall
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{
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public
Wall
(Point cellPosition)
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: base(cellPosition)
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{
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}
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14
public
override
void
Destroy
()
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{
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Remove();
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}
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public
override
void
Remove
()
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{
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IsAlive =
false
;
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}
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}
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}
FBServer.Core.Entities.Wall.Remove
override void Remove()
Definition:
Wall.cs:19
FBLibrary.Core.BaseEntities.BaseWall
Definition:
BaseWall.cs:5
FBServer.Core.Entities.Wall
Definition:
Wall.cs:7
FBServer.Core.Entities.Wall.Destroy
override void Destroy()
Definition:
Wall.cs:14
FBServer.Core.Entities.Wall.Wall
Wall(Point cellPosition)
Definition:
Wall.cs:9
2 - Server
Core
Entities
Wall.cs
Generated on Sat Jan 11 2014 02:07:09 for Final-Bomber by
1.8.6