1 using System.Diagnostics;
5 using System.Threading;
6 using FBServer.Core.WorldEngine;
14 public static readonly ILog
Log = LogManager.GetLogger(typeof(
Program));
16 static void Main(
string[] args)
19 XmlConfigurator.Configure();
22 MapLoader.LoadMapFiles();
26 Program.Log.Info(
"Arguments:");
27 foreach (
string s
in args)
37 GameSettings.GameName =
"Final-Server";
38 Log.Info(
"Player Number: " + GameConfiguration.PlayerNumber);
43 var timer =
new Stopwatch();
48 GameConfiguration.DeltaTime = timer.Elapsed.Ticks;