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abstract void | Update (GameTime gameTime) |
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abstract void | Draw (SpriteBatch spriteBatch) |
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abstract void | HandleInput (PlayerIndex playerIndex) |
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string | Name [get, set] |
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string | Text [get, set] |
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Vector2 | Size [get, set] |
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Vector2 | Position [get, set] |
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object | Value [get, set] |
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virtual bool | HasFocus [get, set] |
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bool | Enabled [get, set] |
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bool | Visible [get, set] |
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bool | TabStop [get, set] |
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string | Type [get, set] |
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Definition at line 7 of file Control.cs.
FBClient.Controls.Control.Control |
( |
bool |
tabStop | ) |
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protected |
abstract void FBClient.Controls.Control.Draw |
( |
SpriteBatch |
spriteBatch | ) |
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pure virtual |
abstract void FBClient.Controls.Control.HandleInput |
( |
PlayerIndex |
playerIndex | ) |
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pure virtual |
virtual void FBClient.Controls.Control.OnSelected |
( |
EventArgs |
e | ) |
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protectedvirtual |
abstract void FBClient.Controls.Control.Update |
( |
GameTime |
gameTime | ) |
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pure virtual |
bool FBClient.Controls.Control.Enabled |
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getset |
virtual bool FBClient.Controls.Control.HasFocus |
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getset |
string FBClient.Controls.Control.Name |
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getset |
Vector2 FBClient.Controls.Control.Position |
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getset |
Vector2 FBClient.Controls.Control.Size |
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getset |
bool FBClient.Controls.Control.TabStop |
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getset |
string FBClient.Controls.Control.Text |
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getset |
string FBClient.Controls.Control.Type |
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getset |
object FBClient.Controls.Control.Value |
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getset |
bool FBClient.Controls.Control.Visible |
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getset |
EventHandler FBClient.Controls.Control.Selected |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Controls/Control.cs