Definition at line 8 of file InputHandler.cs.
| FBClient.Controls.InputHandler.InputHandler |
( |
Game |
game | ) |
|
| static bool FBClient.Controls.InputHandler.ButtonDown |
( |
Buttons |
button, |
|
|
PlayerIndex |
index |
|
) |
| |
|
static |
| static bool FBClient.Controls.InputHandler.ButtonPressed |
( |
Buttons |
button, |
|
|
PlayerIndex |
index |
|
) |
| |
|
static |
| static bool FBClient.Controls.InputHandler.ButtonReleased |
( |
Buttons |
button, |
|
|
PlayerIndex |
index |
|
) |
| |
|
static |
| static void FBClient.Controls.InputHandler.Flush |
( |
| ) |
|
|
static |
| static Buttons [] FBClient.Controls.InputHandler.GetPressedButton |
( |
PlayerIndex |
index | ) |
|
|
static |
| static Keys [] FBClient.Controls.InputHandler.GetPressedKeys |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.HavePressedButton |
( |
PlayerIndex |
index | ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.HavePressedKey |
( |
| ) |
|
|
static |
| override void FBClient.Controls.InputHandler.Initialize |
( |
| ) |
|
| static bool FBClient.Controls.InputHandler.KeyDown |
( |
Keys |
key | ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.KeyPressed |
( |
Keys |
key | ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.KeyReleased |
( |
Keys |
key | ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.PressedAction |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.PressedCancel |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.PressedDown |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.PressedLeft |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.PressedRight |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.PressedUp |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.Scroll |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.ScrollDown |
( |
| ) |
|
|
static |
| static bool FBClient.Controls.InputHandler.ScrollUp |
( |
| ) |
|
|
static |
| override void FBClient.Controls.InputHandler.Update |
( |
GameTime |
gameTime | ) |
|
| GamePadState [] FBClient.Controls.InputHandler.GamePadStates |
|
staticget |
| KeyboardState FBClient.Controls.InputHandler.KeyboardState |
|
staticget |
| GamePadState [] FBClient.Controls.InputHandler.LastGamePadStates |
|
staticget |
| MouseState FBClient.Controls.InputHandler.LastMouseState |
|
staticget |
| MouseState FBClient.Controls.InputHandler.MouseState |
|
staticget |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Controls/InputHandler.cs