Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.Entities.EdgeWall Member List

This is the complete list of members for FBClient.Core.Entities.EdgeWall, including all inherited members.

BaseEdgeWall(Point cellPosition)FBLibrary.Core.BaseEntities.BaseEdgeWallprotected
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
Destroy()FBClient.Core.Entities.EdgeWallvirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
Draw(GameTime gameTime)FBClient.Core.Entities.EdgeWall
EdgeWall(Point cellPosition)FBClient.Core.Entities.EdgeWall
InDestructionFBLibrary.Core.BaseEntity
IsAliveFBLibrary.Core.BaseEntity
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
Remove()FBClient.Core.Entities.EdgeWallvirtual
SpriteFBClient.Core.Entities.EdgeWall
StaticEntity()FBLibrary.Core.StaticEntityprotected
StaticEntity(Point cellPosition)FBLibrary.Core.StaticEntityprotected
Update(GameTime gameTime)FBClient.Core.Entities.EdgeWall
FBLibrary::Core::BaseEntities::BaseEdgeWall.Update()FBLibrary.Core.StaticEntityvirtual