Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
virtual void | Update () |
void | ChangePosition (Point p) |
void | ChangePosition (int x, int y) |
void | ChangePosition (float x, float y) |
abstract void | Destroy () |
abstract void | Remove () |
Public Attributes | |
bool | IsAlive |
bool | InDestruction |
TimeSpan | DestructionTime |
Protected Member Functions | |
BaseEntity () | |
BaseEntity (Point cellPosition) | |
Properties | |
Vector2 | Position [get, set] |
float | PositionX [get, set] |
float | PositionY [get, set] |
int | CellPositionX [get, set] |
int | CellPositionY [get, set] |
Point | CellPosition [get, set] |
Point | Dimension [get, set] |
Definition at line 7 of file BaseEntity.cs.
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protected |
Definition at line 59 of file BaseEntity.cs.
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protected |
Definition at line 78 of file BaseEntity.cs.
void FBLibrary.Core.BaseEntity.ChangePosition | ( | Point | p | ) |
Definition at line 84 of file BaseEntity.cs.
void FBLibrary.Core.BaseEntity.ChangePosition | ( | int | x, |
int | y | ||
) |
Definition at line 90 of file BaseEntity.cs.
void FBLibrary.Core.BaseEntity.ChangePosition | ( | float | x, |
float | y | ||
) |
Definition at line 97 of file BaseEntity.cs.
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pure virtual |
Implements FBLibrary.Core.IEntity.
Implemented in FBClient.Core.Entities.Bomb, FBClient.Entities.Player, FBLibrary.Core.BaseEntities.BaseBomb, FBClient.Core.Entities.Arrow, FBServer.Core.Player, FBClient.Core.Entities.PowerUp, FBClient.Core.Entities.Teleporter, FBClient.Core.Entities.Wall, FBClient.Core.Entities.EdgeWall, FBClient.Core.Entities.UnbreakableWall, FBServer.Core.Entities.Bomb, FBServer.Core.Entities.EdgeWall, FBServer.Core.Entities.Teleporter, FBServer.Core.Entities.Arrow, FBServer.Core.Entities.Wall, FBServer.Core.Entities.PowerUp, and FBServer.Core.Entities.UnbreakableWall.
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pure virtual |
Implements FBLibrary.Core.IEntity.
Implemented in FBClient.Core.Entities.Bomb, FBClient.Entities.Player, FBLibrary.Core.BaseEntities.BaseBomb, FBClient.Core.Entities.Arrow, FBServer.Core.Player, FBClient.Core.Entities.PowerUp, FBClient.Core.Entities.Teleporter, FBClient.Core.Entities.Wall, FBClient.Core.Entities.EdgeWall, FBClient.Core.Entities.UnbreakableWall, FBServer.Core.Entities.Bomb, FBServer.Core.Entities.EdgeWall, FBServer.Core.Entities.Teleporter, FBServer.Core.Entities.Arrow, FBServer.Core.Entities.Wall, FBServer.Core.Entities.PowerUp, and FBServer.Core.Entities.UnbreakableWall.
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virtual |
Reimplemented in FBLibrary.Core.BaseEntities.BasePlayer, FBLibrary.Core.BaseEntities.BaseBomb, FBLibrary.Core.DynamicEntity, FBLibrary.Core.BaseEntities.BasePowerUp, FBLibrary.Core.StaticEntity, FBServer.Core.Entities.Bomb, and FBLibrary.Core.BaseEntities.BaseWall.
Definition at line 67 of file BaseEntity.cs.
TimeSpan FBLibrary.Core.BaseEntity.DestructionTime |
Definition at line 14 of file BaseEntity.cs.
bool FBLibrary.Core.BaseEntity.InDestruction |
Definition at line 13 of file BaseEntity.cs.
bool FBLibrary.Core.BaseEntity.IsAlive |
Definition at line 12 of file BaseEntity.cs.
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getset |
Definition at line 50 of file BaseEntity.cs.
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getset |
Definition at line 38 of file BaseEntity.cs.
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getset |
Definition at line 44 of file BaseEntity.cs.
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getset |
Definition at line 55 of file BaseEntity.cs.
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getset |
Definition at line 19 of file BaseEntity.cs.
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getset |
Definition at line 26 of file BaseEntity.cs.
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getset |
Definition at line 32 of file BaseEntity.cs.