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| Bomb (int playerId, Point cellPosition, int pow, TimeSpan timer, float playerSpeed) |
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void | Update (GameTime gameTime) |
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void | Draw (GameTime gameTime) |
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void | ChangeDirection (LookDirection lD, int playerId) |
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override void | Destroy () |
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override void | Remove () |
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void | Initialize (Point mapSize, bool[,] collisionLayer, int[,] hazardMap) |
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override void | Update () |
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void | ChangeSpeed (float changing) |
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void | ResetTimer () |
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override void | Destroy () |
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override void | Remove () |
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override void | Update () |
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void | ChangePosition (Point p) |
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void | ChangePosition (int x, int y) |
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void | ChangePosition (float x, float y) |
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AnimatedSprite | Sprite [get, set] |
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List< Point > | ActionField [get, set] |
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float | Speed [get, set] |
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Vector2 | Velocity [get, set] |
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Vector2 | Position [get, set] |
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float | PositionX [get, set] |
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float | PositionY [get, set] |
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int | CellPositionX [get, set] |
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int | CellPositionY [get, set] |
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Point | CellPosition [get, set] |
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Point | Dimension [get, set] |
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Definition at line 13 of file Bomb.cs.
FBClient.Core.Entities.Bomb.Bomb |
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int |
playerId, |
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Point |
cellPosition, |
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int |
pow, |
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TimeSpan |
timer, |
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float |
playerSpeed |
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) |
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void FBClient.Core.Entities.Bomb.ChangeDirection |
( |
LookDirection |
lD, |
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int |
playerId |
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) |
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override void FBClient.Core.Entities.Bomb.Destroy |
( |
| ) |
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virtual |
void FBClient.Core.Entities.Bomb.Draw |
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GameTime |
gameTime | ) |
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override void FBClient.Core.Entities.Bomb.Remove |
( |
| ) |
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virtual |
void FBClient.Core.Entities.Bomb.Update |
( |
GameTime |
gameTime | ) |
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The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Core/Entities/Bomb.cs