Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.Entities.Bomb Member List

This is the complete list of members for FBClient.Core.Entities.Bomb, including all inherited members.

ActionFieldFBLibrary.Core.BaseEntities.BaseBomb
BaseBomb(int playerId, Point cellPosition, int power, TimeSpan timer, float playerSpeed)FBLibrary.Core.BaseEntities.BaseBombprotected
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
Bomb(int playerId, Point cellPosition, int pow, TimeSpan timer, float playerSpeed)FBClient.Core.Entities.Bomb
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangeDirection(LookDirection lD, int playerId)FBClient.Core.Entities.Bomb
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
ChangeSpeed(float changing)FBLibrary.Core.BaseEntities.BaseBomb
CollisionLayerFBLibrary.Core.BaseEntities.BaseBombprotected
ComputeActionField(int dangerType)FBLibrary.Core.BaseEntities.BaseBombprotected
CurrentDirectionFBLibrary.Core.DynamicEntity
Destroy()FBClient.Core.Entities.Bombvirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
Draw(GameTime gameTime)FBClient.Core.Entities.Bomb
DynamicEntity()FBLibrary.Core.DynamicEntityprotected
DynamicEntity(Point cellPosition)FBLibrary.Core.DynamicEntityprotected
HazardMapFBLibrary.Core.BaseEntities.BaseBombprotected
InDestructionFBLibrary.Core.BaseEntity
Initialize(Point mapSize, bool[,] collisionLayer, int[,] hazardMap)FBLibrary.Core.BaseEntities.BaseBomb
IsAliveFBLibrary.Core.BaseEntity
IsChangingCell()FBLibrary.Core.DynamicEntityprotected
IsMovingFBLibrary.Core.DynamicEntityprotected
MapSizeFBLibrary.Core.BaseEntities.BaseBombprotected
PlayerIdFBLibrary.Core.BaseEntities.BaseBomb
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
PowerFBLibrary.Core.BaseEntities.BaseBombprotected
PreviousCellPositionFBLibrary.Core.DynamicEntityprotected
PreviousDirectionFBLibrary.Core.DynamicEntityprotected
Remove()FBClient.Core.Entities.Bombvirtual
ResetTimer()FBLibrary.Core.BaseEntities.BaseBomb
SpeedFBLibrary.Core.DynamicEntity
SpriteFBClient.Core.Entities.Bomb
TimerFBLibrary.Core.BaseEntities.BaseBomb
Update(GameTime gameTime)FBClient.Core.Entities.Bomb
FBLibrary::Core::BaseEntities::BaseBomb.Update()FBLibrary.Core.BaseEntities.BaseBombvirtual
VelocityFBLibrary.Core.DynamicEntity