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List< Point > | ActionField [get, set] |
|
float | Speed [get, set] |
|
Vector2 | Velocity [get, set] |
|
Vector2 | Position [get, set] |
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float | PositionX [get, set] |
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float | PositionY [get, set] |
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int | CellPositionX [get, set] |
|
int | CellPositionY [get, set] |
|
Point | CellPosition [get, set] |
|
Point | Dimension [get, set] |
|
Definition at line 8 of file BaseBomb.cs.
FBLibrary.Core.BaseEntities.BaseBomb.BaseBomb |
( |
int |
playerId, |
|
|
Point |
cellPosition, |
|
|
int |
power, |
|
|
TimeSpan |
timer, |
|
|
float |
playerSpeed |
|
) |
| |
|
protected |
void FBLibrary.Core.BaseEntities.BaseBomb.ChangeSpeed |
( |
float |
changing | ) |
|
void FBLibrary.Core.BaseEntities.BaseBomb.ComputeActionField |
( |
int |
dangerType | ) |
|
|
protected |
override void FBLibrary.Core.BaseEntities.BaseBomb.Destroy |
( |
| ) |
|
|
virtual |
void FBLibrary.Core.BaseEntities.BaseBomb.Initialize |
( |
Point |
mapSize, |
|
|
bool |
collisionLayer[,], |
|
|
int |
hazardMap[,] |
|
) |
| |
override void FBLibrary.Core.BaseEntities.BaseBomb.Remove |
( |
| ) |
|
|
virtual |
void FBLibrary.Core.BaseEntities.BaseBomb.ResetTimer |
( |
| ) |
|
override void FBLibrary.Core.BaseEntities.BaseBomb.Update |
( |
| ) |
|
|
virtual |
bool [,] FBLibrary.Core.BaseEntities.BaseBomb.CollisionLayer |
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protected |
int [,] FBLibrary.Core.BaseEntities.BaseBomb.HazardMap |
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protected |
Point FBLibrary.Core.BaseEntities.BaseBomb.MapSize |
|
protected |
int FBLibrary.Core.BaseEntities.BaseBomb.PlayerId |
int FBLibrary.Core.BaseEntities.BaseBomb.Power |
|
protected |
TimeSpan FBLibrary.Core.BaseEntities.BaseBomb.Timer |
List<Point> FBLibrary.Core.BaseEntities.BaseBomb.ActionField |
|
getset |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/3 - FBLibrary/Core/BaseEntities/BaseBomb.cs