ActionField | FBLibrary.Core.BaseEntities.BaseBomb | |
BaseBomb(int playerId, Point cellPosition, int power, TimeSpan timer, float playerSpeed) | FBLibrary.Core.BaseEntities.BaseBomb | protected |
BaseEntity() | FBLibrary.Core.BaseEntity | protected |
BaseEntity(Point cellPosition) | FBLibrary.Core.BaseEntity | protected |
CellPosition | FBLibrary.Core.BaseEntity | |
CellPositionX | FBLibrary.Core.BaseEntity | |
CellPositionY | FBLibrary.Core.BaseEntity | |
ChangePosition(Point p) | FBLibrary.Core.BaseEntity | |
ChangePosition(int x, int y) | FBLibrary.Core.BaseEntity | |
ChangePosition(float x, float y) | FBLibrary.Core.BaseEntity | |
ChangeSpeed(float changing) | FBLibrary.Core.BaseEntities.BaseBomb | |
CollisionLayer | FBLibrary.Core.BaseEntities.BaseBomb | protected |
ComputeActionField(int dangerType) | FBLibrary.Core.BaseEntities.BaseBomb | protected |
CurrentDirection | FBLibrary.Core.DynamicEntity | |
Destroy() | FBLibrary.Core.BaseEntities.BaseBomb | virtual |
DestructionTime | FBLibrary.Core.BaseEntity | |
Dimension | FBLibrary.Core.BaseEntity | |
DynamicEntity() | FBLibrary.Core.DynamicEntity | protected |
DynamicEntity(Point cellPosition) | FBLibrary.Core.DynamicEntity | protected |
HazardMap | FBLibrary.Core.BaseEntities.BaseBomb | protected |
InDestruction | FBLibrary.Core.BaseEntity | |
Initialize(Point mapSize, bool[,] collisionLayer, int[,] hazardMap) | FBLibrary.Core.BaseEntities.BaseBomb | |
IsAlive | FBLibrary.Core.BaseEntity | |
IsChangingCell() | FBLibrary.Core.DynamicEntity | protected |
IsMoving | FBLibrary.Core.DynamicEntity | protected |
MapSize | FBLibrary.Core.BaseEntities.BaseBomb | protected |
PlayerId | FBLibrary.Core.BaseEntities.BaseBomb | |
Position | FBLibrary.Core.BaseEntity | |
PositionX | FBLibrary.Core.BaseEntity | |
PositionY | FBLibrary.Core.BaseEntity | |
Power | FBLibrary.Core.BaseEntities.BaseBomb | protected |
PreviousCellPosition | FBLibrary.Core.DynamicEntity | protected |
PreviousDirection | FBLibrary.Core.DynamicEntity | protected |
Remove() | FBLibrary.Core.BaseEntities.BaseBomb | virtual |
ResetTimer() | FBLibrary.Core.BaseEntities.BaseBomb | |
Speed | FBLibrary.Core.DynamicEntity | |
Timer | FBLibrary.Core.BaseEntities.BaseBomb | |
Update() | FBLibrary.Core.BaseEntities.BaseBomb | virtual |
Velocity | FBLibrary.Core.DynamicEntity | |