Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBLibrary.Core.BaseEntities.BaseBomb Member List

This is the complete list of members for FBLibrary.Core.BaseEntities.BaseBomb, including all inherited members.

ActionFieldFBLibrary.Core.BaseEntities.BaseBomb
BaseBomb(int playerId, Point cellPosition, int power, TimeSpan timer, float playerSpeed)FBLibrary.Core.BaseEntities.BaseBombprotected
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
ChangeSpeed(float changing)FBLibrary.Core.BaseEntities.BaseBomb
CollisionLayerFBLibrary.Core.BaseEntities.BaseBombprotected
ComputeActionField(int dangerType)FBLibrary.Core.BaseEntities.BaseBombprotected
CurrentDirectionFBLibrary.Core.DynamicEntity
Destroy()FBLibrary.Core.BaseEntities.BaseBombvirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
DynamicEntity()FBLibrary.Core.DynamicEntityprotected
DynamicEntity(Point cellPosition)FBLibrary.Core.DynamicEntityprotected
HazardMapFBLibrary.Core.BaseEntities.BaseBombprotected
InDestructionFBLibrary.Core.BaseEntity
Initialize(Point mapSize, bool[,] collisionLayer, int[,] hazardMap)FBLibrary.Core.BaseEntities.BaseBomb
IsAliveFBLibrary.Core.BaseEntity
IsChangingCell()FBLibrary.Core.DynamicEntityprotected
IsMovingFBLibrary.Core.DynamicEntityprotected
MapSizeFBLibrary.Core.BaseEntities.BaseBombprotected
PlayerIdFBLibrary.Core.BaseEntities.BaseBomb
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
PowerFBLibrary.Core.BaseEntities.BaseBombprotected
PreviousCellPositionFBLibrary.Core.DynamicEntityprotected
PreviousDirectionFBLibrary.Core.DynamicEntityprotected
Remove()FBLibrary.Core.BaseEntities.BaseBombvirtual
ResetTimer()FBLibrary.Core.BaseEntities.BaseBomb
SpeedFBLibrary.Core.DynamicEntity
TimerFBLibrary.Core.BaseEntities.BaseBomb
Update()FBLibrary.Core.BaseEntities.BaseBombvirtual
VelocityFBLibrary.Core.DynamicEntity