Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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Package FBLibrary.Core

Namespaces

package  BaseEntities
 

Classes

class  BaseEntity
 
class  BaseGameManager
 
class  DynamicEntity
 
class  Engine
 
interface  IEntity
 
class  PlayerStats
 
class  StaticEntity
 

Enumerations

enum  EntityType {
  EntityType.Void = 0, EntityType.UnbreakableWall = 1, EntityType.EdgeWall = 2, EntityType.Wall = 3,
  EntityType.Player = 4, EntityType.Teleporter = 6, EntityType.Arrow = 7
}
 
enum  LookDirection {
  LookDirection.Idle = 0, LookDirection.Up = 1, LookDirection.Right = 2, LookDirection.Down = 3,
  LookDirection.Left = 4
}
 
enum  BadEffect {
  BadEffect.NoBomb, BadEffect.BombDrop, BadEffect.BombTimerChanged, BadEffect.TooSpeed,
  BadEffect.TooSlow, BadEffect.KeysInversion
}
 
enum  PowerUpType {
  PowerUpType.Power, PowerUpType.Bomb, PowerUpType.Speed, PowerUpType.Score,
  PowerUpType.BadEffect
}
 
enum  SuddenDeathTypeEnum { SuddenDeathTypeEnum.OnlyWall, SuddenDeathTypeEnum.OnlyBomb, SuddenDeathTypeEnum.BombAndWall, SuddenDeathTypeEnum.Whole }
 
enum  TeleporterPositionTypeEnum { TeleporterPositionTypeEnum.Randomly, TeleporterPositionTypeEnum.PlusForm }
 
enum  ArrowPositionTypeEnum { ArrowPositionTypeEnum.Randomly, ArrowPositionTypeEnum.SquareForm }
 

Enumeration Type Documentation

Enumerator
Randomly 
SquareForm 

Definition at line 48 of file Engine.cs.

Enumerator
NoBomb 
BombDrop 
BombTimerChanged 
TooSpeed 
TooSlow 
KeysInversion 

Definition at line 27 of file Engine.cs.

Enumerator
Void 
UnbreakableWall 
EdgeWall 
Wall 
Player 
Teleporter 
Arrow 

Definition at line 7 of file Engine.cs.

Enumerator
Idle 
Up 
Right 
Down 
Left 

Definition at line 18 of file Engine.cs.

Enumerator
Power 
Bomb 
Speed 
Score 
BadEffect 

Definition at line 37 of file Engine.cs.

Enumerator
OnlyWall 
OnlyBomb 
BombAndWall 
Whole 

Definition at line 46 of file Engine.cs.

Enumerator
Randomly 
PlusForm 

Definition at line 47 of file Engine.cs.