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| | Engine (int tileWidth, int tileHeight, Vector2 origin) |
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Definition at line 52 of file Engine.cs.
| FBLibrary.Core.Engine.Engine |
( |
int |
tileWidth, |
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int |
tileHeight, |
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Vector2 |
origin |
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) |
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| static Vector2 FBLibrary.Core.Engine.CellToVector |
( |
Point |
position | ) |
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static |
| static void FBLibrary.Core.Engine.ChangeOrigin |
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float |
x, |
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float |
y |
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) |
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static |
| static void FBLibrary.Core.Engine.ChangeXOrigin |
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float |
x | ) |
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static |
| static void FBLibrary.Core.Engine.ChangeYOrigin |
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float |
y | ) |
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static |
| static Point FBLibrary.Core.Engine.VectorToCell |
( |
Vector2 |
position, |
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Point |
dimension |
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) |
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static |
| static Point FBLibrary.Core.Engine.VectorToCell |
( |
Vector2 |
position | ) |
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static |
| Vector2 FBLibrary.Core.Engine.Origin |
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staticgetset |
| int FBLibrary.Core.Engine.TileHeight |
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staticget |
| int FBLibrary.Core.Engine.TileWidth |
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staticget |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/3 - FBLibrary/Core/Engine.cs