|
| Engine (int tileWidth, int tileHeight, Vector2 origin) |
|
Definition at line 52 of file Engine.cs.
FBLibrary.Core.Engine.Engine |
( |
int |
tileWidth, |
|
|
int |
tileHeight, |
|
|
Vector2 |
origin |
|
) |
| |
static Vector2 FBLibrary.Core.Engine.CellToVector |
( |
Point |
position | ) |
|
|
static |
static void FBLibrary.Core.Engine.ChangeOrigin |
( |
float |
x, |
|
|
float |
y |
|
) |
| |
|
static |
static void FBLibrary.Core.Engine.ChangeXOrigin |
( |
float |
x | ) |
|
|
static |
static void FBLibrary.Core.Engine.ChangeYOrigin |
( |
float |
y | ) |
|
|
static |
static Point FBLibrary.Core.Engine.VectorToCell |
( |
Vector2 |
position, |
|
|
Point |
dimension |
|
) |
| |
|
static |
static Point FBLibrary.Core.Engine.VectorToCell |
( |
Vector2 |
position | ) |
|
|
static |
Vector2 FBLibrary.Core.Engine.Origin |
|
staticgetset |
int FBLibrary.Core.Engine.TileHeight |
|
staticget |
int FBLibrary.Core.Engine.TileWidth |
|
staticget |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/3 - FBLibrary/Core/Engine.cs