Definition at line 9 of file BaseGameManager.cs.
FBLibrary.Core.BaseGameManager.BaseGameManager |
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virtual void FBLibrary.Core.BaseGameManager.AddBomb |
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BaseBomb |
bomb | ) |
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protectedvirtual |
virtual void FBLibrary.Core.BaseGameManager.AddPlayer |
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BasePlayer |
player | ) |
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protectedvirtual |
abstract void FBLibrary.Core.BaseGameManager.AddPowerUp |
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Point |
position | ) |
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pure virtual |
virtual void FBLibrary.Core.BaseGameManager.AddPowerUp |
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BasePowerUp |
basePowerUp | ) |
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protectedvirtual |
abstract void FBLibrary.Core.BaseGameManager.AddWall |
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Point |
position | ) |
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pure virtual |
virtual void FBLibrary.Core.BaseGameManager.AddWall |
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BaseWall |
baseWall | ) |
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protectedvirtual |
abstract void FBLibrary.Core.BaseGameManager.DestroyBomb |
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Point |
position | ) |
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protectedpure virtual |
virtual void FBLibrary.Core.BaseGameManager.DestroyBomb |
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BaseBomb |
baseBomb | ) |
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protectedvirtual |
abstract void FBLibrary.Core.BaseGameManager.DestroyPlayer |
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int |
playerId | ) |
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protectedpure virtual |
virtual void FBLibrary.Core.BaseGameManager.DestroyPlayer |
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BasePlayer |
basePlayer | ) |
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protectedvirtual |
abstract void FBLibrary.Core.BaseGameManager.DestroyPowerUp |
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Point |
position | ) |
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protectedpure virtual |
virtual void FBLibrary.Core.BaseGameManager.DestroyPowerUp |
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BasePowerUp |
basePowerUp | ) |
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protectedvirtual |
abstract void FBLibrary.Core.BaseGameManager.DestroyWall |
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Point |
position | ) |
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protectedpure virtual |
virtual void FBLibrary.Core.BaseGameManager.DestroyWall |
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BaseWall |
baseWall | ) |
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protectedvirtual |
void FBLibrary.Core.BaseGameManager.DisplayHazardMap |
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void FBLibrary.Core.BaseGameManager.GenerateRandomWalls |
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int |
wallPercentage = -1 | ) |
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virtual void FBLibrary.Core.BaseGameManager.LoadMap |
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string |
mapName | ) |
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virtual |
virtual void FBLibrary.Core.BaseGameManager.RemoveBomb |
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BaseBomb |
bomb | ) |
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protectedvirtual |
virtual void FBLibrary.Core.BaseGameManager.RemovePlayer |
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BasePlayer |
player | ) |
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protectedvirtual |
virtual void FBLibrary.Core.BaseGameManager.RemovePowerUp |
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BasePowerUp |
basePowerUp | ) |
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protectedvirtual |
virtual void FBLibrary.Core.BaseGameManager.RemoveWall |
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BaseWall |
wall | ) |
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protectedvirtual |
virtual void FBLibrary.Core.BaseGameManager.Reset |
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virtual |
virtual void FBLibrary.Core.BaseGameManager.Update |
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virtual |
virtual void FBLibrary.Core.BaseGameManager.UpdateBombs |
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protectedvirtual |
virtual void FBLibrary.Core.BaseGameManager.UpdatePlayers |
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protectedvirtual |
virtual void FBLibrary.Core.BaseGameManager.UpdatePowerUps |
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protectedvirtual |
virtual void FBLibrary.Core.BaseGameManager.UpdateWalls |
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protectedvirtual |
BaseMap FBLibrary.Core.BaseGameManager.BaseCurrentMap |
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readonly List<BasePlayer> FBLibrary.Core.BaseGameManager.BasePlayerList |
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protected |
int [,] FBLibrary.Core.BaseGameManager.HazardMap |
The documentation for this class was generated from the following file: