Definition at line 9 of file BaseMap.cs.
FBLibrary.Core.BaseEntities.BaseMap.BaseMap |
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protected |
abstract void FBLibrary.Core.BaseEntities.BaseMap.AddEdgeWall |
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Point |
position | ) |
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protectedpure virtual |
virtual void FBLibrary.Core.BaseEntities.BaseMap.AddEdgeWall |
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BaseEdgeWall |
edgeWall | ) |
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protectedvirtual |
abstract void FBLibrary.Core.BaseEntities.BaseMap.AddUnbreakableWall |
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Point |
position | ) |
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protectedpure virtual |
virtual void FBLibrary.Core.BaseEntities.BaseMap.AddUnbreakableWall |
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BaseUnbreakableWall |
unbreakableWall | ) |
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protectedvirtual |
void FBLibrary.Core.BaseEntities.BaseMap.DisplayBoard |
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void FBLibrary.Core.BaseEntities.BaseMap.DisplayCollisionLayer |
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List<Point> FBLibrary.Core.BaseEntities.BaseMap.FindEmptyCells |
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string FBLibrary.Core.BaseEntities.BaseMap.GetMd5 |
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void FBLibrary.Core.BaseEntities.BaseMap.Parse |
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string |
file, |
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BaseGameManager |
gameManager |
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void FBLibrary.Core.BaseEntities.BaseMap.Reset |
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IEntity [,] FBLibrary.Core.BaseEntities.BaseMap.Board |
bool [,] FBLibrary.Core.BaseEntities.BaseMap.CollisionLayer |
bool FBLibrary.Core.BaseEntities.BaseMap.Loaded |
string FBLibrary.Core.BaseEntities.BaseMap.Name |
int FBLibrary.Core.BaseEntities.BaseMap.PlayerNumber |
readonly List<Point> FBLibrary.Core.BaseEntities.BaseMap.PlayerSpawnPoints |
Point FBLibrary.Core.BaseEntities.BaseMap.Size |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/3 - FBLibrary/Core/BaseEntities/BaseMap.cs