Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Protected Member Functions | |
BaseUnbreakableWall (Point cellPosition) | |
Protected Member Functions inherited from FBLibrary.Core.StaticEntity | |
StaticEntity () | |
StaticEntity (Point cellPosition) | |
Protected Member Functions inherited from FBLibrary.Core.BaseEntity | |
BaseEntity () | |
BaseEntity (Point cellPosition) | |
Additional Inherited Members | |
Public Member Functions inherited from FBLibrary.Core.StaticEntity | |
override void | Update () |
Public Member Functions inherited from FBLibrary.Core.BaseEntity | |
void | ChangePosition (Point p) |
void | ChangePosition (int x, int y) |
void | ChangePosition (float x, float y) |
abstract void | Destroy () |
abstract void | Remove () |
Public Attributes inherited from FBLibrary.Core.BaseEntity | |
bool | IsAlive |
bool | InDestruction |
TimeSpan | DestructionTime |
Properties inherited from FBLibrary.Core.BaseEntity | |
Vector2 | Position [get, set] |
float | PositionX [get, set] |
float | PositionY [get, set] |
int | CellPositionX [get, set] |
int | CellPositionY [get, set] |
Point | CellPosition [get, set] |
Point | Dimension [get, set] |
Definition at line 5 of file BaseUnbreakableWall.cs.
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protected |
Definition at line 7 of file BaseUnbreakableWall.cs.