Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
Map () | |
Public Member Functions inherited from FBLibrary.Core.BaseEntities.BaseMap | |
void | Reset () |
void | Parse (string file, BaseGameManager gameManager) |
List< Point > | FindEmptyCells () |
string | GetMd5 () |
void | DisplayBoard () |
void | DisplayCollisionLayer () |
Protected Member Functions | |
override void | AddUnbreakableWall (Point position) |
override void | AddEdgeWall (Point position) |
Protected Member Functions inherited from FBLibrary.Core.BaseEntities.BaseMap | |
BaseMap () | |
virtual void | AddUnbreakableWall (BaseUnbreakableWall unbreakableWall) |
virtual void | AddEdgeWall (BaseEdgeWall edgeWall) |
Additional Inherited Members | |
Public Attributes inherited from FBLibrary.Core.BaseEntities.BaseMap | |
string | Name |
bool | Loaded |
Point | Size |
IEntity[,] | Board |
bool[,] | CollisionLayer |
readonly List< Point > | PlayerSpawnPoints |
int | PlayerNumber |
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protectedvirtual |
Implements FBLibrary.Core.BaseEntities.BaseMap.
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protectedvirtual |
Implements FBLibrary.Core.BaseEntities.BaseMap.