2 using System.Collections.Generic;
3 using System.Diagnostics;
6 using FBLibrary.Core.BaseEntities;
7 using FBServer.Core.Entities;
8 using Microsoft.Xna.Framework;
10 namespace FBServer.Core.WorldEngine
14 private List<EdgeWall> _edgeWallList;
15 private List<UnbreakableWall> _unbreakableWallList;
16 private List<Teleporter> _teleporterList;
17 private List<Arrow> _arrowList;
21 _edgeWallList =
new List<EdgeWall>();
22 _unbreakableWallList =
new List<UnbreakableWall>();
23 _teleporterList =
new List<Teleporter>();
24 _arrowList =
new List<Arrow>();
30 _unbreakableWallList.Add(unbreakableWall);
32 base.AddUnbreakableWall(unbreakableWall);
37 var edgeWall =
new EdgeWall(position);
38 _edgeWallList.Add(edgeWall);
40 base.AddEdgeWall(edgeWall);
override void AddEdgeWall(Point position)
override void AddUnbreakableWall(Point position)