Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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UnbreakableWall.cs
Go to the documentation of this file.
1
using
FBLibrary.Core.BaseEntities;
2
using
Microsoft.Xna.Framework;
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4
namespace
FBServer.Core.Entities
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{
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class
UnbreakableWall
:
BaseUnbreakableWall
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{
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public
UnbreakableWall
(Point cellPosition) : base(cellPosition)
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{
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}
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public
override
void
Destroy
()
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{
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throw
new
System.NotImplementedException();
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}
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public
override
void
Remove
()
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{
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throw
new
System.NotImplementedException();
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}
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}
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}
FBServer.Core.Entities.UnbreakableWall.UnbreakableWall
UnbreakableWall(Point cellPosition)
Definition:
UnbreakableWall.cs:8
FBServer.Core.Entities.UnbreakableWall
Definition:
UnbreakableWall.cs:6
FBServer.Core.Entities.UnbreakableWall.Destroy
override void Destroy()
Definition:
UnbreakableWall.cs:13
FBLibrary.Core.BaseEntities.BaseUnbreakableWall
Definition:
BaseUnbreakableWall.cs:5
FBServer.Core.Entities.UnbreakableWall.Remove
override void Remove()
Definition:
UnbreakableWall.cs:18
2 - Server
Core
Entities
UnbreakableWall.cs
Generated on Sat Jan 11 2014 02:07:09 for Final-Bomber by
1.8.6