Definition at line 11 of file Map.cs.
FBClient.WorldEngine.Map.Map |
( |
| ) |
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override void FBClient.WorldEngine.Map.AddEdgeWall |
( |
Point |
position | ) |
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protectedvirtual |
override void FBClient.WorldEngine.Map.AddUnbreakableWall |
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Point |
position | ) |
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protectedvirtual |
void FBClient.WorldEngine.Map.Draw |
( |
GameTime |
gameTime, |
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SpriteBatch |
spriteBatch, |
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Camera2D |
camera |
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) |
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void FBClient.WorldEngine.Map.LoadContent |
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| ) |
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void FBClient.WorldEngine.Map.Update |
( |
GameTime |
gameTime | ) |
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List<Teleporter> FBClient.WorldEngine.Map.TeleporterList |
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getset |
TileMap FBClient.WorldEngine.Map.TileMap |
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get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/WorldEngine/Map.cs