Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.Entities.Teleporter Class Reference
Inheritance diagram for FBClient.Core.Entities.Teleporter:
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Collaboration diagram for FBClient.Core.Entities.Teleporter:
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Public Member Functions

 Teleporter (Point cellPosition)
 
void Update (GameTime gameTime)
 
void Draw (GameTime gameTime)
 
void ChangeEntityPosition (DynamicEntity entity, Map map)
 
override void Destroy ()
 
override void Remove ()
 
- Public Member Functions inherited from FBLibrary.Core.BaseEntity
virtual void Update ()
 
void ChangePosition (Point p)
 
void ChangePosition (int x, int y)
 
void ChangePosition (float x, float y)
 

Properties

AnimatedSprite Sprite [get, set]
 
bool IsAlive [get]
 
- Properties inherited from FBLibrary.Core.BaseEntity
Vector2 Position [get, set]
 
float PositionX [get, set]
 
float PositionY [get, set]
 
int CellPositionX [get, set]
 
int CellPositionY [get, set]
 
Point CellPosition [get, set]
 
Point Dimension [get, set]
 

Additional Inherited Members

- Public Attributes inherited from FBLibrary.Core.BaseEntity
bool IsAlive
 
bool InDestruction
 
TimeSpan DestructionTime
 
- Protected Member Functions inherited from FBLibrary.Core.BaseEntity
 BaseEntity ()
 
 BaseEntity (Point cellPosition)
 

Detailed Description

Definition at line 11 of file Teleporter.cs.

Constructor & Destructor Documentation

FBClient.Core.Entities.Teleporter.Teleporter ( Point  cellPosition)

Definition at line 31 of file Teleporter.cs.

Member Function Documentation

void FBClient.Core.Entities.Teleporter.ChangeEntityPosition ( DynamicEntity  entity,
Map  map 
)

Definition at line 59 of file Teleporter.cs.

override void FBClient.Core.Entities.Teleporter.Destroy ( )
virtual

Implements FBLibrary.Core.BaseEntity.

Definition at line 96 of file Teleporter.cs.

void FBClient.Core.Entities.Teleporter.Draw ( GameTime  gameTime)

Definition at line 50 of file Teleporter.cs.

override void FBClient.Core.Entities.Teleporter.Remove ( )
virtual

Implements FBLibrary.Core.BaseEntity.

Definition at line 100 of file Teleporter.cs.

void FBClient.Core.Entities.Teleporter.Update ( GameTime  gameTime)

Definition at line 45 of file Teleporter.cs.

Property Documentation

bool FBClient.Core.Entities.Teleporter.IsAlive
get

Definition at line 23 of file Teleporter.cs.

AnimatedSprite FBClient.Core.Entities.Teleporter.Sprite
getset

Definition at line 16 of file Teleporter.cs.


The documentation for this class was generated from the following file: