Definition at line 12 of file AnimatedSprite.cs.
FBClient.Sprites.AnimatedSprite.AnimatedSprite |
( |
Texture2D |
sprite, |
|
|
Dictionary< AnimationKey, Animation > |
animation |
|
) |
| |
FBClient.Sprites.AnimatedSprite.AnimatedSprite |
( |
Texture2D |
sprite, |
|
|
Animation |
animation |
|
) |
| |
void FBClient.Sprites.AnimatedSprite.ChangeFramesPerSecond |
( |
int |
newValue | ) |
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void FBClient.Sprites.AnimatedSprite.Draw |
( |
GameTime |
gameTime, |
|
|
SpriteBatch |
spriteBatch, |
|
|
Vector2 |
position |
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) |
| |
void FBClient.Sprites.AnimatedSprite.Update |
( |
GameTime |
gameTime | ) |
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Animation FBClient.Sprites.AnimatedSprite.Animation |
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get |
Animation [] FBClient.Sprites.AnimatedSprite.Animations |
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get |
AnimationKey FBClient.Sprites.AnimatedSprite.CurrentAnimation |
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getset |
Point FBClient.Sprites.AnimatedSprite.Dimension |
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get |
int FBClient.Sprites.AnimatedSprite.Height |
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get |
bool FBClient.Sprites.AnimatedSprite.IsAnimating |
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getset |
int FBClient.Sprites.AnimatedSprite.Width |
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get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Sprites/AnimatedSprite.cs