Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Sprites.Animation Class Reference
Inheritance diagram for FBClient.Sprites.Animation:
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Collaboration diagram for FBClient.Sprites.Animation:
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Public Member Functions

 Animation (int frameCount, int frameWidth, int frameHeight, int xOffset, int yOffset, int framesPerSecond)
 
void Update (GameTime gameTime)
 
void Reset ()
 
object Clone ()
 

Properties

int FramesPerSecond [get, set]
 
Rectangle CurrentFrameRect [get]
 
int CurrentFrame [get, set]
 
int FrameWidth [get]
 
int FrameHeight [get]
 
int FrameCount [get]
 

Detailed Description

Definition at line 11 of file Animation.cs.

Constructor & Destructor Documentation

FBClient.Sprites.Animation.Animation ( int  frameCount,
int  frameWidth,
int  frameHeight,
int  xOffset,
int  yOffset,
int  framesPerSecond 
)

Definition at line 77 of file Animation.cs.

Member Function Documentation

object FBClient.Sprites.Animation.Clone ( )

Definition at line 130 of file Animation.cs.

void FBClient.Sprites.Animation.Reset ( )

Definition at line 120 of file Animation.cs.

void FBClient.Sprites.Animation.Update ( GameTime  gameTime)

Definition at line 109 of file Animation.cs.

Property Documentation

int FBClient.Sprites.Animation.CurrentFrame
getset

Definition at line 50 of file Animation.cs.

Rectangle FBClient.Sprites.Animation.CurrentFrameRect
get

Definition at line 45 of file Animation.cs.

int FBClient.Sprites.Animation.FrameCount
get

Definition at line 69 of file Animation.cs.

int FBClient.Sprites.Animation.FrameHeight
get

Definition at line 64 of file Animation.cs.

int FBClient.Sprites.Animation.FramesPerSecond
getset

Definition at line 30 of file Animation.cs.

int FBClient.Sprites.Animation.FrameWidth
get

Definition at line 59 of file Animation.cs.


The documentation for this class was generated from the following file: