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| | Animation (int frameCount, int frameWidth, int frameHeight, int xOffset, int yOffset, int framesPerSecond) |
| |
| void | Update (GameTime gameTime) |
| |
| void | Reset () |
| |
| object | Clone () |
| |
Definition at line 11 of file Animation.cs.
| FBClient.Sprites.Animation.Animation |
( |
int |
frameCount, |
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int |
frameWidth, |
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int |
frameHeight, |
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int |
xOffset, |
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int |
yOffset, |
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int |
framesPerSecond |
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) |
| |
| object FBClient.Sprites.Animation.Clone |
( |
| ) |
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| void FBClient.Sprites.Animation.Reset |
( |
| ) |
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| void FBClient.Sprites.Animation.Update |
( |
GameTime |
gameTime | ) |
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| int FBClient.Sprites.Animation.CurrentFrame |
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getset |
| Rectangle FBClient.Sprites.Animation.CurrentFrameRect |
|
get |
| int FBClient.Sprites.Animation.FrameCount |
|
get |
| int FBClient.Sprites.Animation.FrameHeight |
|
get |
| int FBClient.Sprites.Animation.FramesPerSecond |
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getset |
| int FBClient.Sprites.Animation.FrameWidth |
|
get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Sprites/Animation.cs