|
| Animation (int frameCount, int frameWidth, int frameHeight, int xOffset, int yOffset, int framesPerSecond) |
|
void | Update (GameTime gameTime) |
|
void | Reset () |
|
object | Clone () |
|
Definition at line 11 of file Animation.cs.
FBClient.Sprites.Animation.Animation |
( |
int |
frameCount, |
|
|
int |
frameWidth, |
|
|
int |
frameHeight, |
|
|
int |
xOffset, |
|
|
int |
yOffset, |
|
|
int |
framesPerSecond |
|
) |
| |
object FBClient.Sprites.Animation.Clone |
( |
| ) |
|
void FBClient.Sprites.Animation.Reset |
( |
| ) |
|
void FBClient.Sprites.Animation.Update |
( |
GameTime |
gameTime | ) |
|
int FBClient.Sprites.Animation.CurrentFrame |
|
getset |
Rectangle FBClient.Sprites.Animation.CurrentFrameRect |
|
get |
int FBClient.Sprites.Animation.FrameCount |
|
get |
int FBClient.Sprites.Animation.FrameHeight |
|
get |
int FBClient.Sprites.Animation.FramesPerSecond |
|
getset |
int FBClient.Sprites.Animation.FrameWidth |
|
get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Sprites/Animation.cs