Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.TileEngine.TileMap Class Reference

Public Member Functions

 TileMap (List< Tileset > tilesets, List< MapLayer > layers)
 
 TileMap (Tileset tileset, MapLayer layer)
 
void AddLayer (MapLayer layer)
 
void AddTileset (Tileset tileset)
 
void Draw (SpriteBatch spriteBatch, Camera2D camera, bool[,] collisionLayer)
 

Properties

static int WidthInPixels [get]
 
static int HeightInPixels [get]
 

Detailed Description

Definition at line 11 of file TileMap.cs.

Constructor & Destructor Documentation

FBClient.TileEngine.TileMap.TileMap ( List< Tileset tilesets,
List< MapLayer layers 
)

Definition at line 39 of file TileMap.cs.

FBClient.TileEngine.TileMap.TileMap ( Tileset  tileset,
MapLayer  layer 
)

Definition at line 54 of file TileMap.cs.

Member Function Documentation

void FBClient.TileEngine.TileMap.AddLayer ( MapLayer  layer)

Definition at line 68 of file TileMap.cs.

void FBClient.TileEngine.TileMap.AddTileset ( Tileset  tileset)

Definition at line 76 of file TileMap.cs.

void FBClient.TileEngine.TileMap.Draw ( SpriteBatch  spriteBatch,
Camera2D  camera,
bool  collisionLayer[,] 
)

Definition at line 81 of file TileMap.cs.

Property Documentation

int FBClient.TileEngine.TileMap.HeightInPixels
staticget

Definition at line 31 of file TileMap.cs.

int FBClient.TileEngine.TileMap.WidthInPixels
staticget

Definition at line 26 of file TileMap.cs.


The documentation for this class was generated from the following file: