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Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
| TileMap (List< Tileset > tilesets, List< MapLayer > layers) | |
| TileMap (Tileset tileset, MapLayer layer) | |
| void | AddLayer (MapLayer layer) |
| void | AddTileset (Tileset tileset) |
| void | Draw (SpriteBatch spriteBatch, Camera2D camera, bool[,] collisionLayer) |
Properties | |
| static int | WidthInPixels [get] |
| static int | HeightInPixels [get] |
Definition at line 11 of file TileMap.cs.
Definition at line 39 of file TileMap.cs.
Definition at line 54 of file TileMap.cs.
| void FBClient.TileEngine.TileMap.AddLayer | ( | MapLayer | layer | ) |
Definition at line 68 of file TileMap.cs.
| void FBClient.TileEngine.TileMap.AddTileset | ( | Tileset | tileset | ) |
Definition at line 76 of file TileMap.cs.
| void FBClient.TileEngine.TileMap.Draw | ( | SpriteBatch | spriteBatch, |
| Camera2D | camera, | ||
| bool | collisionLayer[,] | ||
| ) |
Definition at line 81 of file TileMap.cs.
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staticget |
Definition at line 31 of file TileMap.cs.
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staticget |
Definition at line 26 of file TileMap.cs.