Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.TileEngine.MapLayer Class Reference

Public Member Functions

 MapLayer (Tile[,] map)
 
 MapLayer (int width, int height)
 
Tile GetTile (int x, int y)
 
void SetTile (int x, int y, Tile tile)
 
void SetTile (int x, int y, int tileIndex, int tileset)
 
void Draw (SpriteBatch spriteBatch, Camera2D camera, List< Tileset > tilesets, bool[,] collisionLayer)
 

Properties

int Width [get]
 
int Height [get]
 

Detailed Description

Definition at line 12 of file MapLayer.cs.

Constructor & Destructor Documentation

FBClient.TileEngine.MapLayer.MapLayer ( Tile  map[,])

Definition at line 36 of file MapLayer.cs.

FBClient.TileEngine.MapLayer.MapLayer ( int  width,
int  height 
)

Definition at line 41 of file MapLayer.cs.

Member Function Documentation

void FBClient.TileEngine.MapLayer.Draw ( SpriteBatch  spriteBatch,
Camera2D  camera,
List< Tileset tilesets,
bool  collisionLayer[,] 
)

Definition at line 73 of file MapLayer.cs.

Tile FBClient.TileEngine.MapLayer.GetTile ( int  x,
int  y 
)

Definition at line 58 of file MapLayer.cs.

void FBClient.TileEngine.MapLayer.SetTile ( int  x,
int  y,
Tile  tile 
)

Definition at line 63 of file MapLayer.cs.

void FBClient.TileEngine.MapLayer.SetTile ( int  x,
int  y,
int  tileIndex,
int  tileset 
)

Definition at line 68 of file MapLayer.cs.

Property Documentation

int FBClient.TileEngine.MapLayer.Height
get

Definition at line 28 of file MapLayer.cs.

int FBClient.TileEngine.MapLayer.Width
get

Definition at line 23 of file MapLayer.cs.


The documentation for this class was generated from the following file: