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| MapLayer (Tile[,] map) |
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| MapLayer (int width, int height) |
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Tile | GetTile (int x, int y) |
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void | SetTile (int x, int y, Tile tile) |
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void | SetTile (int x, int y, int tileIndex, int tileset) |
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void | Draw (SpriteBatch spriteBatch, Camera2D camera, List< Tileset > tilesets, bool[,] collisionLayer) |
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Definition at line 12 of file MapLayer.cs.
FBClient.TileEngine.MapLayer.MapLayer |
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Tile |
map[,] | ) |
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FBClient.TileEngine.MapLayer.MapLayer |
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int |
width, |
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int |
height |
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) |
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void FBClient.TileEngine.MapLayer.Draw |
( |
SpriteBatch |
spriteBatch, |
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Camera2D |
camera, |
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List< Tileset > |
tilesets, |
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bool |
collisionLayer[,] |
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) |
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Tile FBClient.TileEngine.MapLayer.GetTile |
( |
int |
x, |
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int |
y |
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) |
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void FBClient.TileEngine.MapLayer.SetTile |
( |
int |
x, |
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int |
y, |
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Tile |
tile |
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) |
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void FBClient.TileEngine.MapLayer.SetTile |
( |
int |
x, |
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int |
y, |
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int |
tileIndex, |
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int |
tileset |
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) |
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int FBClient.TileEngine.MapLayer.Height |
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get |
int FBClient.TileEngine.MapLayer.Width |
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get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/TileEngine/MapLayer.cs