|
| | MapLayer (Tile[,] map) |
| |
| | MapLayer (int width, int height) |
| |
| Tile | GetTile (int x, int y) |
| |
| void | SetTile (int x, int y, Tile tile) |
| |
| void | SetTile (int x, int y, int tileIndex, int tileset) |
| |
| void | Draw (SpriteBatch spriteBatch, Camera2D camera, List< Tileset > tilesets, bool[,] collisionLayer) |
| |
Definition at line 12 of file MapLayer.cs.
| FBClient.TileEngine.MapLayer.MapLayer |
( |
Tile |
map[,] | ) |
|
| FBClient.TileEngine.MapLayer.MapLayer |
( |
int |
width, |
|
|
int |
height |
|
) |
| |
| void FBClient.TileEngine.MapLayer.Draw |
( |
SpriteBatch |
spriteBatch, |
|
|
Camera2D |
camera, |
|
|
List< Tileset > |
tilesets, |
|
|
bool |
collisionLayer[,] |
|
) |
| |
| Tile FBClient.TileEngine.MapLayer.GetTile |
( |
int |
x, |
|
|
int |
y |
|
) |
| |
| void FBClient.TileEngine.MapLayer.SetTile |
( |
int |
x, |
|
|
int |
y, |
|
|
Tile |
tile |
|
) |
| |
| void FBClient.TileEngine.MapLayer.SetTile |
( |
int |
x, |
|
|
int |
y, |
|
|
int |
tileIndex, |
|
|
int |
tileset |
|
) |
| |
| int FBClient.TileEngine.MapLayer.Height |
|
get |
| int FBClient.TileEngine.MapLayer.Width |
|
get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/TileEngine/MapLayer.cs