Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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This is the complete list of members for FBClient.TileEngine.MapLayer, including all inherited members.
Draw(SpriteBatch spriteBatch, Camera2D camera, List< Tileset > tilesets, bool[,] collisionLayer) | FBClient.TileEngine.MapLayer | |
GetTile(int x, int y) | FBClient.TileEngine.MapLayer | |
Height | FBClient.TileEngine.MapLayer | |
MapLayer(Tile[,] map) | FBClient.TileEngine.MapLayer | |
MapLayer(int width, int height) | FBClient.TileEngine.MapLayer | |
SetTile(int x, int y, Tile tile) | FBClient.TileEngine.MapLayer | |
SetTile(int x, int y, int tileIndex, int tileset) | FBClient.TileEngine.MapLayer | |
Width | FBClient.TileEngine.MapLayer |