Definition at line 9 of file Camera2D.cs.
FBClient.WorldEngine.Camera2D.Camera2D |
( |
Viewport |
viewport, |
|
|
Point |
worldSize, |
|
|
float |
initialZoom |
|
) |
| |
Matrix FBClient.WorldEngine.Camera2D.GetTransformation |
( |
| ) |
|
void FBClient.WorldEngine.Camera2D.Move |
( |
Vector2 |
amount | ) |
|
void FBClient.WorldEngine.Camera2D.Update |
( |
GameTime |
gameTime, |
|
|
Vector2 |
position |
|
) |
| |
Vector2 FBClient.WorldEngine.Camera2D.Position |
|
getset |
float FBClient.WorldEngine.Camera2D.Rotation |
|
getset |
Rectangle FBClient.WorldEngine.Camera2D.ViewportRectangle |
|
get |
float FBClient.WorldEngine.Camera2D.Zoom |
|
getset |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/WorldEngine/Camera2D.cs