Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBLibrary.Core.BaseGameManager Member List

This is the complete list of members for FBLibrary.Core.BaseGameManager, including all inherited members.

AddBomb(BaseBomb bomb)FBLibrary.Core.BaseGameManagerprotectedvirtual
AddPlayer(BasePlayer player)FBLibrary.Core.BaseGameManagerprotectedvirtual
AddPowerUp(Point position)FBLibrary.Core.BaseGameManagerpure virtual
AddPowerUp(BasePowerUp basePowerUp)FBLibrary.Core.BaseGameManagerprotectedvirtual
AddWall(Point position)FBLibrary.Core.BaseGameManagerpure virtual
AddWall(BaseWall baseWall)FBLibrary.Core.BaseGameManagerprotectedvirtual
BaseCurrentMapFBLibrary.Core.BaseGameManagerprotected
BaseGameManager()FBLibrary.Core.BaseGameManagerprotected
BasePlayerListFBLibrary.Core.BaseGameManagerprotected
DestroyBomb(Point position)FBLibrary.Core.BaseGameManagerprotectedpure virtual
DestroyBomb(BaseBomb baseBomb)FBLibrary.Core.BaseGameManagerprotectedvirtual
DestroyPlayer(int playerId)FBLibrary.Core.BaseGameManagerprotectedpure virtual
DestroyPlayer(BasePlayer basePlayer)FBLibrary.Core.BaseGameManagerprotectedvirtual
DestroyPowerUp(Point position)FBLibrary.Core.BaseGameManagerprotectedpure virtual
DestroyPowerUp(BasePowerUp basePowerUp)FBLibrary.Core.BaseGameManagerprotectedvirtual
DestroyWall(Point position)FBLibrary.Core.BaseGameManagerprotectedpure virtual
DestroyWall(BaseWall baseWall)FBLibrary.Core.BaseGameManagerprotectedvirtual
DisplayHazardMap()FBLibrary.Core.BaseGameManager
GenerateRandomWalls(int wallPercentage=-1)FBLibrary.Core.BaseGameManager
HazardMapFBLibrary.Core.BaseGameManager
LoadMap(string mapName)FBLibrary.Core.BaseGameManagervirtual
PickUpPowerUp(BasePlayer player, BasePowerUp powerUp)FBLibrary.Core.BaseGameManagerprotectedpure virtual
RemoveBomb(BaseBomb bomb)FBLibrary.Core.BaseGameManagerprotectedvirtual
RemovePlayer(BasePlayer player)FBLibrary.Core.BaseGameManagerprotectedvirtual
RemovePowerUp(BasePowerUp basePowerUp)FBLibrary.Core.BaseGameManagerprotectedvirtual
RemoveWall(BaseWall wall)FBLibrary.Core.BaseGameManagerprotectedvirtual
Reset()FBLibrary.Core.BaseGameManagervirtual
Update()FBLibrary.Core.BaseGameManagervirtual
UpdateBombs()FBLibrary.Core.BaseGameManagerprotectedvirtual
UpdatePlayers()FBLibrary.Core.BaseGameManagerprotectedvirtual
UpdatePowerUps()FBLibrary.Core.BaseGameManagerprotectedvirtual
UpdateWalls()FBLibrary.Core.BaseGameManagerprotectedvirtual