Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
|
Public Member Functions | |
Arrow (Point position, LookDirection initialLookDirection) | |
void | LoadContent () |
void | Update (GameTime gameTime) |
void | Draw (GameTime gameTime) |
void | ChangeDirection (Bomb bomb) |
override void | Destroy () |
override void | Remove () |
Public Member Functions inherited from FBLibrary.Core.DynamicEntity | |
override void | Update () |
Public Member Functions inherited from FBLibrary.Core.BaseEntity | |
void | ChangePosition (Point p) |
void | ChangePosition (int x, int y) |
void | ChangePosition (float x, float y) |
Properties | |
AnimatedSprite | Sprite [get, set] |
Properties inherited from FBLibrary.Core.DynamicEntity | |
float | Speed [get, set] |
Vector2 | Velocity [get, set] |
Properties inherited from FBLibrary.Core.BaseEntity | |
Vector2 | Position [get, set] |
float | PositionX [get, set] |
float | PositionY [get, set] |
int | CellPositionX [get, set] |
int | CellPositionY [get, set] |
Point | CellPosition [get, set] |
Point | Dimension [get, set] |
Additional Inherited Members | |
Public Attributes inherited from FBLibrary.Core.DynamicEntity | |
LookDirection | CurrentDirection |
Public Attributes inherited from FBLibrary.Core.BaseEntity | |
bool | IsAlive |
bool | InDestruction |
TimeSpan | DestructionTime |
Protected Member Functions inherited from FBLibrary.Core.DynamicEntity | |
DynamicEntity () | |
DynamicEntity (Point cellPosition) | |
bool | IsChangingCell () |
Protected Member Functions inherited from FBLibrary.Core.BaseEntity | |
BaseEntity () | |
BaseEntity (Point cellPosition) | |
Protected Attributes inherited from FBLibrary.Core.DynamicEntity | |
Point | PreviousCellPosition |
LookDirection | PreviousDirection |
bool | IsMoving |
FBClient.Core.Entities.Arrow.Arrow | ( | Point | position, |
LookDirection | initialLookDirection | ||
) |
void FBClient.Core.Entities.Arrow.ChangeDirection | ( | Bomb | bomb | ) |
|
virtual |
Implements FBLibrary.Core.BaseEntity.
|
virtual |
Implements FBLibrary.Core.BaseEntity.
void FBClient.Core.Entities.Arrow.Update | ( | GameTime | gameTime | ) |
|
getset |