Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.Entities.Arrow Member List

This is the complete list of members for FBClient.Core.Entities.Arrow, including all inherited members.

Arrow(Point position, LookDirection initialLookDirection)FBClient.Core.Entities.Arrow
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangeDirection(Bomb bomb)FBClient.Core.Entities.Arrow
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
CurrentDirectionFBLibrary.Core.DynamicEntity
Destroy()FBClient.Core.Entities.Arrowvirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
Draw(GameTime gameTime)FBClient.Core.Entities.Arrow
DynamicEntity()FBLibrary.Core.DynamicEntityprotected
DynamicEntity(Point cellPosition)FBLibrary.Core.DynamicEntityprotected
InDestructionFBLibrary.Core.BaseEntity
IsAliveFBLibrary.Core.BaseEntity
IsChangingCell()FBLibrary.Core.DynamicEntityprotected
IsMovingFBLibrary.Core.DynamicEntityprotected
LoadContent()FBClient.Core.Entities.Arrow
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
PreviousCellPositionFBLibrary.Core.DynamicEntityprotected
PreviousDirectionFBLibrary.Core.DynamicEntityprotected
Remove()FBClient.Core.Entities.Arrowvirtual
SpeedFBLibrary.Core.DynamicEntity
SpriteFBClient.Core.Entities.Arrow
Update(GameTime gameTime)FBClient.Core.Entities.Arrow
FBLibrary::Core::DynamicEntity.Update()FBLibrary.Core.DynamicEntityvirtual
VelocityFBLibrary.Core.DynamicEntity