Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.Entities.UnbreakableWall Class Reference
Inheritance diagram for FBClient.Core.Entities.UnbreakableWall:
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Collaboration diagram for FBClient.Core.Entities.UnbreakableWall:
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Public Member Functions

 UnbreakableWall (Point cellPosition)
 
void Update (GameTime gameTime)
 
void Draw (GameTime gameTime)
 
override void Destroy ()
 
override void Remove ()
 
- Public Member Functions inherited from FBLibrary.Core.StaticEntity
override void Update ()
 
- Public Member Functions inherited from FBLibrary.Core.BaseEntity
void ChangePosition (Point p)
 
void ChangePosition (int x, int y)
 
void ChangePosition (float x, float y)
 

Properties

BaseSprite Sprite [get, set]
 
- Properties inherited from FBLibrary.Core.BaseEntity
Vector2 Position [get, set]
 
float PositionX [get, set]
 
float PositionY [get, set]
 
int CellPositionX [get, set]
 
int CellPositionY [get, set]
 
Point CellPosition [get, set]
 
Point Dimension [get, set]
 

Additional Inherited Members

- Public Attributes inherited from FBLibrary.Core.BaseEntity
bool IsAlive
 
bool InDestruction
 
TimeSpan DestructionTime
 
- Protected Member Functions inherited from FBLibrary.Core.BaseEntities.BaseUnbreakableWall
 BaseUnbreakableWall (Point cellPosition)
 
- Protected Member Functions inherited from FBLibrary.Core.StaticEntity
 StaticEntity ()
 
 StaticEntity (Point cellPosition)
 
- Protected Member Functions inherited from FBLibrary.Core.BaseEntity
 BaseEntity ()
 
 BaseEntity (Point cellPosition)
 

Detailed Description

Definition at line 9 of file UnbreakableWall.cs.

Constructor & Destructor Documentation

FBClient.Core.Entities.UnbreakableWall.UnbreakableWall ( Point  cellPosition)

Definition at line 19 of file UnbreakableWall.cs.

Member Function Documentation

override void FBClient.Core.Entities.UnbreakableWall.Destroy ( )
virtual

Implements FBLibrary.Core.BaseEntity.

Definition at line 43 of file UnbreakableWall.cs.

void FBClient.Core.Entities.UnbreakableWall.Draw ( GameTime  gameTime)

Definition at line 34 of file UnbreakableWall.cs.

override void FBClient.Core.Entities.UnbreakableWall.Remove ( )
virtual

Implements FBLibrary.Core.BaseEntity.

Definition at line 47 of file UnbreakableWall.cs.

void FBClient.Core.Entities.UnbreakableWall.Update ( GameTime  gameTime)

Definition at line 29 of file UnbreakableWall.cs.

Property Documentation

BaseSprite FBClient.Core.Entities.UnbreakableWall.Sprite
getset

Definition at line 13 of file UnbreakableWall.cs.


The documentation for this class was generated from the following file: