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| BaseSprite (Texture2D image, Rectangle?sourceRectangle) |
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virtual void | Update (GameTime gameTime) |
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virtual void | Draw (GameTime gameTime, SpriteBatch spriteBatch, Vector2 position) |
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Definition at line 12 of file BaseSprite.cs.
FBClient.Sprites.BaseSprite.BaseSprite |
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Texture2D |
image, |
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Rectangle? |
sourceRectangle |
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) |
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virtual void FBClient.Sprites.BaseSprite.Draw |
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GameTime |
gameTime, |
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SpriteBatch |
spriteBatch, |
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Vector2 |
position |
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) |
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virtual |
virtual void FBClient.Sprites.BaseSprite.Update |
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GameTime |
gameTime | ) |
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virtual |
Rectangle FBClient.Sprites.BaseSprite.SourceRectangle |
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protected |
readonly Texture2D FBClient.Sprites.BaseSprite.Texture |
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protected |
int FBClient.Sprites.BaseSprite.Height |
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get |
int FBClient.Sprites.BaseSprite.Width |
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get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Sprites/BaseSprite.cs