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| | BaseSprite (Texture2D image, Rectangle?sourceRectangle) |
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| virtual void | Update (GameTime gameTime) |
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| virtual void | Draw (GameTime gameTime, SpriteBatch spriteBatch, Vector2 position) |
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Definition at line 12 of file BaseSprite.cs.
| FBClient.Sprites.BaseSprite.BaseSprite |
( |
Texture2D |
image, |
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Rectangle? |
sourceRectangle |
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) |
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| virtual void FBClient.Sprites.BaseSprite.Draw |
( |
GameTime |
gameTime, |
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SpriteBatch |
spriteBatch, |
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Vector2 |
position |
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) |
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virtual |
| virtual void FBClient.Sprites.BaseSprite.Update |
( |
GameTime |
gameTime | ) |
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virtual |
| Rectangle FBClient.Sprites.BaseSprite.SourceRectangle |
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protected |
| readonly Texture2D FBClient.Sprites.BaseSprite.Texture |
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protected |
| int FBClient.Sprites.BaseSprite.Height |
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get |
| int FBClient.Sprites.BaseSprite.Width |
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get |
The documentation for this class was generated from the following file:
- D:/Projets/Final-Bomber/Final-Bomber/1 - Final-Bomber/Final-Bomber/Sprites/BaseSprite.cs