Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Sprites.BaseSprite Class Reference

Public Member Functions

 BaseSprite (Texture2D image, Rectangle?sourceRectangle)
 
virtual void Update (GameTime gameTime)
 
virtual void Draw (GameTime gameTime, SpriteBatch spriteBatch, Vector2 position)
 

Protected Attributes

readonly Texture2D Texture
 
Rectangle SourceRectangle
 

Properties

int Width [get]
 
int Height [get]
 

Detailed Description

Definition at line 12 of file BaseSprite.cs.

Constructor & Destructor Documentation

FBClient.Sprites.BaseSprite.BaseSprite ( Texture2D  image,
Rectangle?  sourceRectangle 
)

Definition at line 50 of file BaseSprite.cs.

Member Function Documentation

virtual void FBClient.Sprites.BaseSprite.Draw ( GameTime  gameTime,
SpriteBatch  spriteBatch,
Vector2  position 
)
virtual

Definition at line 75 of file BaseSprite.cs.

virtual void FBClient.Sprites.BaseSprite.Update ( GameTime  gameTime)
virtual

Definition at line 71 of file BaseSprite.cs.

Member Data Documentation

Rectangle FBClient.Sprites.BaseSprite.SourceRectangle
protected

Definition at line 17 of file BaseSprite.cs.

readonly Texture2D FBClient.Sprites.BaseSprite.Texture
protected

Definition at line 16 of file BaseSprite.cs.

Property Documentation

int FBClient.Sprites.BaseSprite.Height
get

Definition at line 29 of file BaseSprite.cs.

int FBClient.Sprites.BaseSprite.Width
get

Definition at line 24 of file BaseSprite.cs.


The documentation for this class was generated from the following file: