Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.Entities.UnbreakableWall Member List

This is the complete list of members for FBClient.Core.Entities.UnbreakableWall, including all inherited members.

BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
BaseUnbreakableWall(Point cellPosition)FBLibrary.Core.BaseEntities.BaseUnbreakableWallprotected
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
Destroy()FBClient.Core.Entities.UnbreakableWallvirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
Draw(GameTime gameTime)FBClient.Core.Entities.UnbreakableWall
InDestructionFBLibrary.Core.BaseEntity
IsAliveFBLibrary.Core.BaseEntity
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
Remove()FBClient.Core.Entities.UnbreakableWallvirtual
SpriteFBClient.Core.Entities.UnbreakableWall
StaticEntity()FBLibrary.Core.StaticEntityprotected
StaticEntity(Point cellPosition)FBLibrary.Core.StaticEntityprotected
UnbreakableWall(Point cellPosition)FBClient.Core.Entities.UnbreakableWall
Update(GameTime gameTime)FBClient.Core.Entities.UnbreakableWall
FBLibrary::Core::BaseEntities::BaseUnbreakableWall.Update()FBLibrary.Core.StaticEntityvirtual