2 using FBLibrary.Core.BaseEntities;
3 using FBClient.Sprites;
4 using Microsoft.Xna.Framework;
5 using Microsoft.Xna.Framework.Graphics;
7 namespace FBClient.Core.Entities
17 #region Constructor Region
21 var spriteTexture = FinalBomber.Instance.Content.Load<Texture2D>(
"Graphics/Characters/edgeWall");
22 Sprite =
new BaseSprite(spriteTexture,
new Rectangle(0, 0, 32, 32));
27 #region XNA Method Region
29 public void Update(GameTime gameTime)
31 Sprite.Update(gameTime);
34 public void Draw(GameTime gameTime)
36 Sprite.Draw(gameTime, FinalBomber.Instance.SpriteBatch, Position);
41 #region Override Method Region
void Draw(GameTime gameTime)
UnbreakableWall(Point cellPosition)
void Update(GameTime gameTime)