Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
PowerUp (Point cellPosition) | |
PowerUp (Point cellPosition, PowerUpType type) | |
void | Update (GameTime gameTime) |
void | Draw (GameTime gameTime) |
override void | PickUp () |
override void | Destroy () |
override void | Remove () |
Public Member Functions inherited from FBLibrary.Core.BaseEntities.BasePowerUp | |
override void | Update () |
void | ApplyEffect (BasePlayer p) |
Public Member Functions inherited from FBLibrary.Core.StaticEntity | |
override void | Update () |
Public Member Functions inherited from FBLibrary.Core.BaseEntity | |
void | ChangePosition (Point p) |
void | ChangePosition (int x, int y) |
void | ChangePosition (float x, float y) |
Properties | |
AnimatedSprite | Sprite [get, set] |
Properties inherited from FBLibrary.Core.BaseEntity | |
Vector2 | Position [get, set] |
float | PositionX [get, set] |
float | PositionY [get, set] |
int | CellPositionX [get, set] |
int | CellPositionY [get, set] |
Point | CellPosition [get, set] |
Point | Dimension [get, set] |
Additional Inherited Members | |
Public Attributes inherited from FBLibrary.Core.BaseEntities.BasePowerUp | |
PowerUpType | Type |
Public Attributes inherited from FBLibrary.Core.BaseEntity | |
bool | IsAlive |
bool | InDestruction |
TimeSpan | DestructionTime |
Protected Member Functions inherited from FBLibrary.Core.BaseEntities.BasePowerUp | |
BasePowerUp (Point position) | |
Protected Member Functions inherited from FBLibrary.Core.StaticEntity | |
StaticEntity () | |
StaticEntity (Point cellPosition) | |
Protected Member Functions inherited from FBLibrary.Core.BaseEntity | |
BaseEntity () | |
BaseEntity (Point cellPosition) | |
Definition at line 16 of file PowerUp.cs.
FBClient.Core.Entities.PowerUp.PowerUp | ( | Point | cellPosition | ) |
Definition at line 31 of file PowerUp.cs.
FBClient.Core.Entities.PowerUp.PowerUp | ( | Point | cellPosition, |
PowerUpType | type | ||
) |
Definition at line 37 of file PowerUp.cs.
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virtual |
Implements FBLibrary.Core.BaseEntity.
Definition at line 97 of file PowerUp.cs.
void FBClient.Core.Entities.PowerUp.Draw | ( | GameTime | gameTime | ) |
Definition at line 78 of file PowerUp.cs.
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virtual |
Reimplemented from FBLibrary.Core.BaseEntities.BasePowerUp.
Definition at line 90 of file PowerUp.cs.
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virtual |
Implements FBLibrary.Core.BaseEntity.
Definition at line 106 of file PowerUp.cs.
void FBClient.Core.Entities.PowerUp.Update | ( | GameTime | gameTime | ) |
Definition at line 66 of file PowerUp.cs.
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getset |
Definition at line 22 of file PowerUp.cs.