Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.Entities.PowerUp Member List

This is the complete list of members for FBClient.Core.Entities.PowerUp, including all inherited members.

ApplyEffect(BasePlayer p)FBLibrary.Core.BaseEntities.BasePowerUp
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
BasePowerUp(Point position)FBLibrary.Core.BaseEntities.BasePowerUpprotected
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
Destroy()FBClient.Core.Entities.PowerUpvirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
Draw(GameTime gameTime)FBClient.Core.Entities.PowerUp
InDestructionFBLibrary.Core.BaseEntity
IsAliveFBLibrary.Core.BaseEntity
PickUp()FBClient.Core.Entities.PowerUpvirtual
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
PowerUp(Point cellPosition)FBClient.Core.Entities.PowerUp
PowerUp(Point cellPosition, PowerUpType type)FBClient.Core.Entities.PowerUp
Remove()FBClient.Core.Entities.PowerUpvirtual
SpriteFBClient.Core.Entities.PowerUp
StaticEntity()FBLibrary.Core.StaticEntityprotected
StaticEntity(Point cellPosition)FBLibrary.Core.StaticEntityprotected
TypeFBLibrary.Core.BaseEntities.BasePowerUp
Update(GameTime gameTime)FBClient.Core.Entities.PowerUp
FBLibrary::Core::BaseEntities::BasePowerUp.Update()FBLibrary.Core.BaseEntities.BasePowerUpvirtual