Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
void | LoadContent () |
virtual void | Update (GameTime gameTime, Map map, int[,] hazardMap) |
void | Draw (GameTime gameTime) |
override void | Destroy () |
override void | Remove () |
void | Rebirth (Vector2 position) |
virtual void | ChangeLookDirection (byte newLookDirection) |
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override void | Update () |
void | IncreaseTotalBombNumber (int incr) |
void | IncreasePower (int incr) |
void | IncreaseSpeed (float incr) |
virtual void | ApplyBadItem (BadEffect effect) |
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override void | Update () |
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void | ChangePosition (Point p) |
void | ChangePosition (int x, int y) |
void | ChangePosition (float x, float y) |
Protected Member Functions | |
Player (int id) | |
Player (int id, PlayerStats stats) | |
virtual void | Move (GameTime gameTime, Map map, int[,] hazardMap) |
void | UpdatePlayerPosition (Map map) |
override float | GetMovementSpeed () |
virtual void | MoveFromEdgeWall () |
override int | GetTime () |
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BasePlayer (int id) | |
BasePlayer (int id, PlayerStats stats) | |
void | ComputeWallCollision (BaseMap map) |
virtual void | RemoveBadItem () |
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DynamicEntity () | |
DynamicEntity (Point cellPosition) | |
bool | IsChangingCell () |
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BaseEntity () | |
BaseEntity (Point cellPosition) | |
Protected Attributes | |
TimeSpan | BombTimerSaved |
float | SpeedSaved |
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TimeSpan | InvincibleTimer |
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Point | PreviousCellPosition |
LookDirection | PreviousDirection |
bool | IsMoving |
Properties | |
AnimatedSprite | Sprite [get, set] |
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float | Speed [get, set] |
Vector2 | Velocity [get, set] |
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Vector2 | Position [get, set] |
float | PositionX [get, set] |
float | PositionY [get, set] |
int | CellPositionX [get, set] |
int | CellPositionY [get, set] |
Point | CellPosition [get, set] |
Point | Dimension [get, set] |
Additional Inherited Members | |
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int | Id |
string | Name |
bool | OnEdge |
TimeSpan | InvincibleTime |
int | CurrentBombAmount |
int | TotalBombAmount |
int | BombPower |
TimeSpan | BombTimer |
PlayerStats | Stats |
bool | IsInvincible |
bool | HasBadEffect |
BadEffect | BadEffect |
TimeSpan | BadEffectTimer |
TimeSpan | BadEffectTimerLenght |
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LookDirection | CurrentDirection |
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bool | IsAlive |
bool | InDestruction |
TimeSpan | DestructionTime |
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protected |
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virtual |
Reimplemented in FBClient.Core.Players.OnlineHumanPlayer.
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virtual |
Implements FBLibrary.Core.BaseEntity.
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protectedvirtual |
Implements FBLibrary.Core.BaseEntities.BasePlayer.
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protectedvirtual |
Implements FBLibrary.Core.BaseEntities.BasePlayer.
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protectedvirtual |
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protectedvirtual |
Reimplemented in FBClient.Core.Players.OnlineHumanPlayer.
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virtual |
Implements FBLibrary.Core.BaseEntity.
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virtual |
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protected |
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getset |