| ApplyBadItem(BadEffect effect) | FBLibrary.Core.BaseEntities.BasePlayer | virtual |
| BadEffect | FBLibrary.Core.BaseEntities.BasePlayer | |
| BadEffectTimer | FBLibrary.Core.BaseEntities.BasePlayer | |
| BadEffectTimerLenght | FBLibrary.Core.BaseEntities.BasePlayer | |
| BaseEntity() | FBLibrary.Core.BaseEntity | protected |
| BaseEntity(Point cellPosition) | FBLibrary.Core.BaseEntity | protected |
| BasePlayer(int id) | FBLibrary.Core.BaseEntities.BasePlayer | protected |
| BasePlayer(int id, PlayerStats stats) | FBLibrary.Core.BaseEntities.BasePlayer | protected |
| BombPower | FBLibrary.Core.BaseEntities.BasePlayer | |
| BombTimer | FBLibrary.Core.BaseEntities.BasePlayer | |
| BombTimerSaved | FBClient.Entities.Player | protected |
| CellPosition | FBLibrary.Core.BaseEntity | |
| CellPositionX | FBLibrary.Core.BaseEntity | |
| CellPositionY | FBLibrary.Core.BaseEntity | |
| ChangeLookDirection(byte newLookDirection) | FBClient.Entities.Player | virtual |
| ChangePosition(Point p) | FBLibrary.Core.BaseEntity | |
| ChangePosition(int x, int y) | FBLibrary.Core.BaseEntity | |
| ChangePosition(float x, float y) | FBLibrary.Core.BaseEntity | |
| ComputeWallCollision(BaseMap map) | FBLibrary.Core.BaseEntities.BasePlayer | protected |
| CurrentBombAmount | FBLibrary.Core.BaseEntities.BasePlayer | |
| CurrentDirection | FBLibrary.Core.DynamicEntity | |
| Destroy() | FBClient.Entities.Player | virtual |
| DestructionTime | FBLibrary.Core.BaseEntity | |
| Dimension | FBLibrary.Core.BaseEntity | |
| Draw(GameTime gameTime) | FBClient.Entities.Player | |
| DynamicEntity() | FBLibrary.Core.DynamicEntity | protected |
| DynamicEntity(Point cellPosition) | FBLibrary.Core.DynamicEntity | protected |
| GetMovementSpeed() | FBClient.Entities.Player | protectedvirtual |
| GetTime() | FBClient.Entities.Player | protectedvirtual |
| HasBadEffect | FBLibrary.Core.BaseEntities.BasePlayer | |
| Id | FBLibrary.Core.BaseEntities.BasePlayer | |
| IncreasePower(int incr) | FBLibrary.Core.BaseEntities.BasePlayer | |
| IncreaseSpeed(float incr) | FBLibrary.Core.BaseEntities.BasePlayer | |
| IncreaseTotalBombNumber(int incr) | FBLibrary.Core.BaseEntities.BasePlayer | |
| InDestruction | FBLibrary.Core.BaseEntity | |
| InvincibleTime | FBLibrary.Core.BaseEntities.BasePlayer | |
| InvincibleTimer | FBLibrary.Core.BaseEntities.BasePlayer | protected |
| IsAlive | FBLibrary.Core.BaseEntity | |
| IsChangingCell() | FBLibrary.Core.DynamicEntity | protected |
| IsInvincible | FBLibrary.Core.BaseEntities.BasePlayer | |
| IsMoving | FBLibrary.Core.DynamicEntity | protected |
| LoadContent() | FBClient.Entities.Player | |
| Move(GameTime gameTime, Map map, int[,] hazardMap) | FBClient.Entities.Player | protectedvirtual |
| MoveFromEdgeWall() | FBClient.Entities.Player | protectedvirtual |
| Name | FBLibrary.Core.BaseEntities.BasePlayer | |
| OnEdge | FBLibrary.Core.BaseEntities.BasePlayer | |
| Player(int id) | FBClient.Entities.Player | protected |
| Player(int id, PlayerStats stats) | FBClient.Entities.Player | protected |
| Position | FBLibrary.Core.BaseEntity | |
| PositionX | FBLibrary.Core.BaseEntity | |
| PositionY | FBLibrary.Core.BaseEntity | |
| PreviousCellPosition | FBLibrary.Core.DynamicEntity | protected |
| PreviousDirection | FBLibrary.Core.DynamicEntity | protected |
| Rebirth(Vector2 position) | FBClient.Entities.Player | |
| Remove() | FBClient.Entities.Player | virtual |
| RemoveBadItem() | FBLibrary.Core.BaseEntities.BasePlayer | protectedvirtual |
| Speed | FBLibrary.Core.DynamicEntity | |
| SpeedSaved | FBClient.Entities.Player | protected |
| Sprite | FBClient.Entities.Player | |
| Stats | FBLibrary.Core.BaseEntities.BasePlayer | |
| TotalBombAmount | FBLibrary.Core.BaseEntities.BasePlayer | |
| Update(GameTime gameTime, Map map, int[,] hazardMap) | FBClient.Entities.Player | virtual |
| FBLibrary::Core::BaseEntities::BasePlayer.Update() | FBLibrary.Core.BaseEntities.BasePlayer | virtual |
| UpdatePlayerPosition(Map map) | FBClient.Entities.Player | protected |
| Velocity | FBLibrary.Core.DynamicEntity | |