ApplyBadItem(BadEffect effect) | FBLibrary.Core.BaseEntities.BasePlayer | virtual |
BadEffect | FBLibrary.Core.BaseEntities.BasePlayer | |
BadEffectTimer | FBLibrary.Core.BaseEntities.BasePlayer | |
BadEffectTimerLenght | FBLibrary.Core.BaseEntities.BasePlayer | |
BaseEntity() | FBLibrary.Core.BaseEntity | protected |
BaseEntity(Point cellPosition) | FBLibrary.Core.BaseEntity | protected |
BasePlayer(int id) | FBLibrary.Core.BaseEntities.BasePlayer | protected |
BasePlayer(int id, PlayerStats stats) | FBLibrary.Core.BaseEntities.BasePlayer | protected |
BombPower | FBLibrary.Core.BaseEntities.BasePlayer | |
BombTimer | FBLibrary.Core.BaseEntities.BasePlayer | |
BombTimerSaved | FBClient.Entities.Player | protected |
CellPosition | FBLibrary.Core.BaseEntity | |
CellPositionX | FBLibrary.Core.BaseEntity | |
CellPositionY | FBLibrary.Core.BaseEntity | |
ChangeLookDirection(byte newLookDirection) | FBClient.Entities.Player | virtual |
ChangePosition(Point p) | FBLibrary.Core.BaseEntity | |
ChangePosition(int x, int y) | FBLibrary.Core.BaseEntity | |
ChangePosition(float x, float y) | FBLibrary.Core.BaseEntity | |
ComputeWallCollision(BaseMap map) | FBLibrary.Core.BaseEntities.BasePlayer | protected |
CurrentBombAmount | FBLibrary.Core.BaseEntities.BasePlayer | |
CurrentDirection | FBLibrary.Core.DynamicEntity | |
Destroy() | FBClient.Entities.Player | virtual |
DestructionTime | FBLibrary.Core.BaseEntity | |
Dimension | FBLibrary.Core.BaseEntity | |
Draw(GameTime gameTime) | FBClient.Entities.Player | |
DynamicEntity() | FBLibrary.Core.DynamicEntity | protected |
DynamicEntity(Point cellPosition) | FBLibrary.Core.DynamicEntity | protected |
GetMovementSpeed() | FBClient.Entities.Player | protectedvirtual |
GetTime() | FBClient.Entities.Player | protectedvirtual |
HasBadEffect | FBLibrary.Core.BaseEntities.BasePlayer | |
Id | FBLibrary.Core.BaseEntities.BasePlayer | |
IncreasePower(int incr) | FBLibrary.Core.BaseEntities.BasePlayer | |
IncreaseSpeed(float incr) | FBLibrary.Core.BaseEntities.BasePlayer | |
IncreaseTotalBombNumber(int incr) | FBLibrary.Core.BaseEntities.BasePlayer | |
InDestruction | FBLibrary.Core.BaseEntity | |
InvincibleTime | FBLibrary.Core.BaseEntities.BasePlayer | |
InvincibleTimer | FBLibrary.Core.BaseEntities.BasePlayer | protected |
IsAlive | FBLibrary.Core.BaseEntity | |
IsChangingCell() | FBLibrary.Core.DynamicEntity | protected |
IsInvincible | FBLibrary.Core.BaseEntities.BasePlayer | |
IsMoving | FBLibrary.Core.DynamicEntity | protected |
LoadContent() | FBClient.Entities.Player | |
Move(GameTime gameTime, Map map, int[,] hazardMap) | FBClient.Entities.Player | protectedvirtual |
MoveFromEdgeWall() | FBClient.Entities.Player | protectedvirtual |
Name | FBLibrary.Core.BaseEntities.BasePlayer | |
OnEdge | FBLibrary.Core.BaseEntities.BasePlayer | |
Player(int id) | FBClient.Entities.Player | protected |
Player(int id, PlayerStats stats) | FBClient.Entities.Player | protected |
Position | FBLibrary.Core.BaseEntity | |
PositionX | FBLibrary.Core.BaseEntity | |
PositionY | FBLibrary.Core.BaseEntity | |
PreviousCellPosition | FBLibrary.Core.DynamicEntity | protected |
PreviousDirection | FBLibrary.Core.DynamicEntity | protected |
Rebirth(Vector2 position) | FBClient.Entities.Player | |
Remove() | FBClient.Entities.Player | virtual |
RemoveBadItem() | FBLibrary.Core.BaseEntities.BasePlayer | protectedvirtual |
Speed | FBLibrary.Core.DynamicEntity | |
SpeedSaved | FBClient.Entities.Player | protected |
Sprite | FBClient.Entities.Player | |
Stats | FBLibrary.Core.BaseEntities.BasePlayer | |
TotalBombAmount | FBLibrary.Core.BaseEntities.BasePlayer | |
Update(GameTime gameTime, Map map, int[,] hazardMap) | FBClient.Entities.Player | virtual |
FBLibrary::Core::BaseEntities::BasePlayer.Update() | FBLibrary.Core.BaseEntities.BasePlayer | virtual |
UpdatePlayerPosition(Map map) | FBClient.Entities.Player | protected |
Velocity | FBLibrary.Core.DynamicEntity | |