Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Entities.Player Member List

This is the complete list of members for FBClient.Entities.Player, including all inherited members.

ApplyBadItem(BadEffect effect)FBLibrary.Core.BaseEntities.BasePlayervirtual
BadEffectFBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimerFBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimerLenghtFBLibrary.Core.BaseEntities.BasePlayer
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
BasePlayer(int id)FBLibrary.Core.BaseEntities.BasePlayerprotected
BasePlayer(int id, PlayerStats stats)FBLibrary.Core.BaseEntities.BasePlayerprotected
BombPowerFBLibrary.Core.BaseEntities.BasePlayer
BombTimerFBLibrary.Core.BaseEntities.BasePlayer
BombTimerSavedFBClient.Entities.Playerprotected
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangeLookDirection(byte newLookDirection)FBClient.Entities.Playervirtual
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
ComputeWallCollision(BaseMap map)FBLibrary.Core.BaseEntities.BasePlayerprotected
CurrentBombAmountFBLibrary.Core.BaseEntities.BasePlayer
CurrentDirectionFBLibrary.Core.DynamicEntity
Destroy()FBClient.Entities.Playervirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
Draw(GameTime gameTime)FBClient.Entities.Player
DynamicEntity()FBLibrary.Core.DynamicEntityprotected
DynamicEntity(Point cellPosition)FBLibrary.Core.DynamicEntityprotected
GetMovementSpeed()FBClient.Entities.Playerprotectedvirtual
GetTime()FBClient.Entities.Playerprotectedvirtual
HasBadEffectFBLibrary.Core.BaseEntities.BasePlayer
IdFBLibrary.Core.BaseEntities.BasePlayer
IncreasePower(int incr)FBLibrary.Core.BaseEntities.BasePlayer
IncreaseSpeed(float incr)FBLibrary.Core.BaseEntities.BasePlayer
IncreaseTotalBombNumber(int incr)FBLibrary.Core.BaseEntities.BasePlayer
InDestructionFBLibrary.Core.BaseEntity
InvincibleTimeFBLibrary.Core.BaseEntities.BasePlayer
InvincibleTimerFBLibrary.Core.BaseEntities.BasePlayerprotected
IsAliveFBLibrary.Core.BaseEntity
IsChangingCell()FBLibrary.Core.DynamicEntityprotected
IsInvincibleFBLibrary.Core.BaseEntities.BasePlayer
IsMovingFBLibrary.Core.DynamicEntityprotected
LoadContent()FBClient.Entities.Player
Move(GameTime gameTime, Map map, int[,] hazardMap)FBClient.Entities.Playerprotectedvirtual
MoveFromEdgeWall()FBClient.Entities.Playerprotectedvirtual
NameFBLibrary.Core.BaseEntities.BasePlayer
OnEdgeFBLibrary.Core.BaseEntities.BasePlayer
Player(int id)FBClient.Entities.Playerprotected
Player(int id, PlayerStats stats)FBClient.Entities.Playerprotected
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
PreviousCellPositionFBLibrary.Core.DynamicEntityprotected
PreviousDirectionFBLibrary.Core.DynamicEntityprotected
Rebirth(Vector2 position)FBClient.Entities.Player
Remove()FBClient.Entities.Playervirtual
RemoveBadItem()FBLibrary.Core.BaseEntities.BasePlayerprotectedvirtual
SpeedFBLibrary.Core.DynamicEntity
SpeedSavedFBClient.Entities.Playerprotected
SpriteFBClient.Entities.Player
StatsFBLibrary.Core.BaseEntities.BasePlayer
TotalBombAmountFBLibrary.Core.BaseEntities.BasePlayer
Update(GameTime gameTime, Map map, int[,] hazardMap)FBClient.Entities.Playervirtual
FBLibrary::Core::BaseEntities::BasePlayer.Update()FBLibrary.Core.BaseEntities.BasePlayervirtual
UpdatePlayerPosition(Map map)FBClient.Entities.Playerprotected
VelocityFBLibrary.Core.DynamicEntity