Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
HumanPlayer (int id) | |
HumanPlayer (int id, PlayerStats stats) | |
override void | ApplyBadItem (BadEffect effect) |
Public Member Functions inherited from FBClient.Core.Players.BaseHumanPlayer | |
void | SetGameManager (GameManager gameManager) |
Public Member Functions inherited from FBClient.Entities.Player | |
void | LoadContent () |
virtual void | Update (GameTime gameTime, Map map, int[,] hazardMap) |
void | Draw (GameTime gameTime) |
override void | Destroy () |
override void | Remove () |
void | Rebirth (Vector2 position) |
virtual void | ChangeLookDirection (byte newLookDirection) |
Public Member Functions inherited from FBLibrary.Core.BaseEntities.BasePlayer | |
override void | Update () |
void | IncreaseTotalBombNumber (int incr) |
void | IncreasePower (int incr) |
void | IncreaseSpeed (float incr) |
Public Member Functions inherited from FBLibrary.Core.DynamicEntity | |
override void | Update () |
Public Member Functions inherited from FBLibrary.Core.BaseEntity | |
void | ChangePosition (Point p) |
void | ChangePosition (int x, int y) |
void | ChangePosition (float x, float y) |
Protected Member Functions | |
override void | Move (GameTime gameTime, Map map, int[,] hazardMap) |
override void | RemoveBadItem () |
Protected Member Functions inherited from FBClient.Core.Players.BaseHumanPlayer | |
BaseHumanPlayer (int id) | |
BaseHumanPlayer (int id, PlayerStats stats) | |
Protected Member Functions inherited from FBClient.Entities.Player | |
Player (int id) | |
Player (int id, PlayerStats stats) | |
void | UpdatePlayerPosition (Map map) |
override float | GetMovementSpeed () |
virtual void | MoveFromEdgeWall () |
override int | GetTime () |
Protected Member Functions inherited from FBLibrary.Core.BaseEntities.BasePlayer | |
BasePlayer (int id) | |
BasePlayer (int id, PlayerStats stats) | |
void | ComputeWallCollision (BaseMap map) |
Protected Member Functions inherited from FBLibrary.Core.DynamicEntity | |
DynamicEntity () | |
DynamicEntity (Point cellPosition) | |
bool | IsChangingCell () |
Protected Member Functions inherited from FBLibrary.Core.BaseEntity | |
BaseEntity () | |
BaseEntity (Point cellPosition) | |
Definition at line 11 of file HumanPlayer.cs.
FBClient.Core.Players.HumanPlayer.HumanPlayer | ( | int | id | ) |
Definition at line 13 of file HumanPlayer.cs.
FBClient.Core.Players.HumanPlayer.HumanPlayer | ( | int | id, |
PlayerStats | stats | ||
) |
Definition at line 18 of file HumanPlayer.cs.
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virtual |
Reimplemented from FBLibrary.Core.BaseEntities.BasePlayer.
Definition at line 51 of file HumanPlayer.cs.
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protectedvirtual |
Reimplemented from FBClient.Core.Players.BaseHumanPlayer.
Definition at line 23 of file HumanPlayer.cs.
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protectedvirtual |
Reimplemented from FBLibrary.Core.BaseEntities.BasePlayer.
Definition at line 77 of file HumanPlayer.cs.