Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
void | SetGameManager (GameManager gameManager) |
Public Member Functions inherited from FBClient.Entities.Player | |
void | LoadContent () |
virtual void | Update (GameTime gameTime, Map map, int[,] hazardMap) |
void | Draw (GameTime gameTime) |
override void | Destroy () |
override void | Remove () |
void | Rebirth (Vector2 position) |
virtual void | ChangeLookDirection (byte newLookDirection) |
Public Member Functions inherited from FBLibrary.Core.BaseEntities.BasePlayer | |
override void | Update () |
void | IncreaseTotalBombNumber (int incr) |
void | IncreasePower (int incr) |
void | IncreaseSpeed (float incr) |
virtual void | ApplyBadItem (BadEffect effect) |
Public Member Functions inherited from FBLibrary.Core.DynamicEntity | |
override void | Update () |
Public Member Functions inherited from FBLibrary.Core.BaseEntity | |
void | ChangePosition (Point p) |
void | ChangePosition (int x, int y) |
void | ChangePosition (float x, float y) |
Protected Member Functions | |
BaseHumanPlayer (int id) | |
BaseHumanPlayer (int id, PlayerStats stats) | |
override void | Move (GameTime gameTime, Map map, int[,] hazardMap) |
Protected Member Functions inherited from FBClient.Entities.Player | |
Player (int id) | |
Player (int id, PlayerStats stats) | |
void | UpdatePlayerPosition (Map map) |
override float | GetMovementSpeed () |
virtual void | MoveFromEdgeWall () |
override int | GetTime () |
Protected Member Functions inherited from FBLibrary.Core.BaseEntities.BasePlayer | |
BasePlayer (int id) | |
BasePlayer (int id, PlayerStats stats) | |
void | ComputeWallCollision (BaseMap map) |
virtual void | RemoveBadItem () |
Protected Member Functions inherited from FBLibrary.Core.DynamicEntity | |
DynamicEntity () | |
DynamicEntity (Point cellPosition) | |
bool | IsChangingCell () |
Protected Member Functions inherited from FBLibrary.Core.BaseEntity | |
BaseEntity () | |
BaseEntity (Point cellPosition) | |
Protected Attributes | |
GameManager | GameManager |
Keys[] | KeysSaved |
Vector2 | MotionVector |
Protected Attributes inherited from FBClient.Entities.Player | |
TimeSpan | BombTimerSaved |
float | SpeedSaved |
Protected Attributes inherited from FBLibrary.Core.BaseEntities.BasePlayer | |
TimeSpan | InvincibleTimer |
Protected Attributes inherited from FBLibrary.Core.DynamicEntity | |
Point | PreviousCellPosition |
LookDirection | PreviousDirection |
bool | IsMoving |
Properties | |
Keys[] | Keys [get, set] |
Buttons[] | Buttons [get, set] |
Properties inherited from FBClient.Entities.Player | |
AnimatedSprite | Sprite [get, set] |
Properties inherited from FBLibrary.Core.DynamicEntity | |
float | Speed [get, set] |
Vector2 | Velocity [get, set] |
Properties inherited from FBLibrary.Core.BaseEntity | |
Vector2 | Position [get, set] |
float | PositionX [get, set] |
float | PositionY [get, set] |
int | CellPositionX [get, set] |
int | CellPositionY [get, set] |
Point | CellPosition [get, set] |
Point | Dimension [get, set] |
Additional Inherited Members | |
Public Attributes inherited from FBLibrary.Core.BaseEntities.BasePlayer | |
int | Id |
string | Name |
bool | OnEdge |
TimeSpan | InvincibleTime |
int | CurrentBombAmount |
int | TotalBombAmount |
int | BombPower |
TimeSpan | BombTimer |
PlayerStats | Stats |
bool | IsInvincible |
bool | HasBadEffect |
BadEffect | BadEffect |
TimeSpan | BadEffectTimer |
TimeSpan | BadEffectTimerLenght |
Public Attributes inherited from FBLibrary.Core.DynamicEntity | |
LookDirection | CurrentDirection |
Public Attributes inherited from FBLibrary.Core.BaseEntity | |
bool | IsAlive |
bool | InDestruction |
TimeSpan | DestructionTime |
Definition at line 11 of file BaseHumanPlayer.cs.
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protected |
Definition at line 21 of file BaseHumanPlayer.cs.
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protected |
Definition at line 26 of file BaseHumanPlayer.cs.
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protectedvirtual |
Reimplemented from FBClient.Entities.Player.
Reimplemented in FBClient.Core.Players.OnlineHumanPlayer, and FBClient.Core.Players.HumanPlayer.
Definition at line 44 of file BaseHumanPlayer.cs.
void FBClient.Core.Players.BaseHumanPlayer.SetGameManager | ( | GameManager | gameManager | ) |
Definition at line 39 of file BaseHumanPlayer.cs.
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protected |
Definition at line 13 of file BaseHumanPlayer.cs.
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protected |
Definition at line 15 of file BaseHumanPlayer.cs.
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protected |
Definition at line 16 of file BaseHumanPlayer.cs.
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getsetprotected |
Definition at line 19 of file BaseHumanPlayer.cs.
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getsetprotected |
Definition at line 18 of file BaseHumanPlayer.cs.