Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
Player (int id) | |
Player (int id, PlayerStats stats) | |
void | SetMovement (LookDirection direction) |
void | MovePlayer (BaseMap map) |
override void | Destroy () |
override void | Remove () |
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override void | Update () |
void | IncreaseTotalBombNumber (int incr) |
void | IncreasePower (int incr) |
void | IncreaseSpeed (float incr) |
virtual void | ApplyBadItem (BadEffect effect) |
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override void | Update () |
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void | ChangePosition (Point p) |
void | ChangePosition (int x, int y) |
void | ChangePosition (float x, float y) |
Protected Member Functions | |
override float | GetMovementSpeed () |
override int | GetTime () |
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BasePlayer (int id) | |
BasePlayer (int id, PlayerStats stats) | |
void | ComputeWallCollision (BaseMap map) |
virtual void | RemoveBadItem () |
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DynamicEntity () | |
DynamicEntity (Point cellPosition) | |
bool | IsChangingCell () |
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BaseEntity () | |
BaseEntity (Point cellPosition) | |
FBServer.Core.Player.Player | ( | int | id, |
PlayerStats | stats | ||
) |
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virtual |
Implements FBLibrary.Core.BaseEntity.
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protectedvirtual |
Implements FBLibrary.Core.BaseEntities.BasePlayer.
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protectedvirtual |
Implements FBLibrary.Core.BaseEntities.BasePlayer.
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virtual |
Implements FBLibrary.Core.BaseEntity.
void FBServer.Core.Player.SetMovement | ( | LookDirection | direction | ) |