Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBServer.Core.Player Member List
This is the complete list of members for
FBServer.Core.Player
, including all inherited members.
ApplyBadItem
(BadEffect effect)
FBLibrary.Core.BaseEntities.BasePlayer
virtual
BadEffect
FBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimer
FBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimerLenght
FBLibrary.Core.BaseEntities.BasePlayer
BaseEntity
()
FBLibrary.Core.BaseEntity
protected
BaseEntity
(Point cellPosition)
FBLibrary.Core.BaseEntity
protected
BasePlayer
(int id)
FBLibrary.Core.BaseEntities.BasePlayer
protected
BasePlayer
(int id, PlayerStats stats)
FBLibrary.Core.BaseEntities.BasePlayer
protected
BombPower
FBLibrary.Core.BaseEntities.BasePlayer
BombTimer
FBLibrary.Core.BaseEntities.BasePlayer
CellPosition
FBLibrary.Core.BaseEntity
CellPositionX
FBLibrary.Core.BaseEntity
CellPositionY
FBLibrary.Core.BaseEntity
ChangePosition
(Point p)
FBLibrary.Core.BaseEntity
ChangePosition
(int x, int y)
FBLibrary.Core.BaseEntity
ChangePosition
(float x, float y)
FBLibrary.Core.BaseEntity
ComputeWallCollision
(BaseMap map)
FBLibrary.Core.BaseEntities.BasePlayer
protected
CurrentBombAmount
FBLibrary.Core.BaseEntities.BasePlayer
CurrentDirection
FBLibrary.Core.DynamicEntity
Destroy
()
FBServer.Core.Player
virtual
DestructionTime
FBLibrary.Core.BaseEntity
Dimension
FBLibrary.Core.BaseEntity
DynamicEntity
()
FBLibrary.Core.DynamicEntity
protected
DynamicEntity
(Point cellPosition)
FBLibrary.Core.DynamicEntity
protected
GetMovementSpeed
()
FBServer.Core.Player
protected
virtual
GetTime
()
FBServer.Core.Player
protected
virtual
HasBadEffect
FBLibrary.Core.BaseEntities.BasePlayer
Id
FBLibrary.Core.BaseEntities.BasePlayer
IncreasePower
(int incr)
FBLibrary.Core.BaseEntities.BasePlayer
IncreaseSpeed
(float incr)
FBLibrary.Core.BaseEntities.BasePlayer
IncreaseTotalBombNumber
(int incr)
FBLibrary.Core.BaseEntities.BasePlayer
InDestruction
FBLibrary.Core.BaseEntity
InvincibleTime
FBLibrary.Core.BaseEntities.BasePlayer
InvincibleTimer
FBLibrary.Core.BaseEntities.BasePlayer
protected
IsAlive
FBLibrary.Core.BaseEntity
IsChangingCell
()
FBLibrary.Core.DynamicEntity
protected
IsInvincible
FBLibrary.Core.BaseEntities.BasePlayer
IsMoving
FBLibrary.Core.DynamicEntity
protected
MovePlayer
(BaseMap map)
FBServer.Core.Player
Name
FBLibrary.Core.BaseEntities.BasePlayer
OnEdge
FBLibrary.Core.BaseEntities.BasePlayer
Player
(int id)
FBServer.Core.Player
Player
(int id, PlayerStats stats)
FBServer.Core.Player
Position
FBLibrary.Core.BaseEntity
PositionX
FBLibrary.Core.BaseEntity
PositionY
FBLibrary.Core.BaseEntity
PreviousCellPosition
FBLibrary.Core.DynamicEntity
protected
PreviousDirection
FBLibrary.Core.DynamicEntity
protected
Remove
()
FBServer.Core.Player
virtual
RemoveBadItem
()
FBLibrary.Core.BaseEntities.BasePlayer
protected
virtual
SetMovement
(LookDirection direction)
FBServer.Core.Player
Speed
FBLibrary.Core.DynamicEntity
Stats
FBLibrary.Core.BaseEntities.BasePlayer
TotalBombAmount
FBLibrary.Core.BaseEntities.BasePlayer
Update
()
FBLibrary.Core.BaseEntities.BasePlayer
virtual
Velocity
FBLibrary.Core.DynamicEntity
Generated on Sat Jan 11 2014 02:07:11 for Final-Bomber by
1.8.6