Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Properties Events Pages
FBServer.Core.Player Member List

This is the complete list of members for FBServer.Core.Player, including all inherited members.

ApplyBadItem(BadEffect effect)FBLibrary.Core.BaseEntities.BasePlayervirtual
BadEffectFBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimerFBLibrary.Core.BaseEntities.BasePlayer
BadEffectTimerLenghtFBLibrary.Core.BaseEntities.BasePlayer
BaseEntity()FBLibrary.Core.BaseEntityprotected
BaseEntity(Point cellPosition)FBLibrary.Core.BaseEntityprotected
BasePlayer(int id)FBLibrary.Core.BaseEntities.BasePlayerprotected
BasePlayer(int id, PlayerStats stats)FBLibrary.Core.BaseEntities.BasePlayerprotected
BombPowerFBLibrary.Core.BaseEntities.BasePlayer
BombTimerFBLibrary.Core.BaseEntities.BasePlayer
CellPositionFBLibrary.Core.BaseEntity
CellPositionXFBLibrary.Core.BaseEntity
CellPositionYFBLibrary.Core.BaseEntity
ChangePosition(Point p)FBLibrary.Core.BaseEntity
ChangePosition(int x, int y)FBLibrary.Core.BaseEntity
ChangePosition(float x, float y)FBLibrary.Core.BaseEntity
ComputeWallCollision(BaseMap map)FBLibrary.Core.BaseEntities.BasePlayerprotected
CurrentBombAmountFBLibrary.Core.BaseEntities.BasePlayer
CurrentDirectionFBLibrary.Core.DynamicEntity
Destroy()FBServer.Core.Playervirtual
DestructionTimeFBLibrary.Core.BaseEntity
DimensionFBLibrary.Core.BaseEntity
DynamicEntity()FBLibrary.Core.DynamicEntityprotected
DynamicEntity(Point cellPosition)FBLibrary.Core.DynamicEntityprotected
GetMovementSpeed()FBServer.Core.Playerprotectedvirtual
GetTime()FBServer.Core.Playerprotectedvirtual
HasBadEffectFBLibrary.Core.BaseEntities.BasePlayer
IdFBLibrary.Core.BaseEntities.BasePlayer
IncreasePower(int incr)FBLibrary.Core.BaseEntities.BasePlayer
IncreaseSpeed(float incr)FBLibrary.Core.BaseEntities.BasePlayer
IncreaseTotalBombNumber(int incr)FBLibrary.Core.BaseEntities.BasePlayer
InDestructionFBLibrary.Core.BaseEntity
InvincibleTimeFBLibrary.Core.BaseEntities.BasePlayer
InvincibleTimerFBLibrary.Core.BaseEntities.BasePlayerprotected
IsAliveFBLibrary.Core.BaseEntity
IsChangingCell()FBLibrary.Core.DynamicEntityprotected
IsInvincibleFBLibrary.Core.BaseEntities.BasePlayer
IsMovingFBLibrary.Core.DynamicEntityprotected
MovePlayer(BaseMap map)FBServer.Core.Player
NameFBLibrary.Core.BaseEntities.BasePlayer
OnEdgeFBLibrary.Core.BaseEntities.BasePlayer
Player(int id)FBServer.Core.Player
Player(int id, PlayerStats stats)FBServer.Core.Player
PositionFBLibrary.Core.BaseEntity
PositionXFBLibrary.Core.BaseEntity
PositionYFBLibrary.Core.BaseEntity
PreviousCellPositionFBLibrary.Core.DynamicEntityprotected
PreviousDirectionFBLibrary.Core.DynamicEntityprotected
Remove()FBServer.Core.Playervirtual
RemoveBadItem()FBLibrary.Core.BaseEntities.BasePlayerprotectedvirtual
SetMovement(LookDirection direction)FBServer.Core.Player
SpeedFBLibrary.Core.DynamicEntity
StatsFBLibrary.Core.BaseEntities.BasePlayer
TotalBombAmountFBLibrary.Core.BaseEntities.BasePlayer
Update()FBLibrary.Core.BaseEntities.BasePlayervirtual
VelocityFBLibrary.Core.DynamicEntity