Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.GameManager Member List
This is the complete list of members for
FBClient.Core.GameManager
, including all inherited members.
AddBomb
(Bomb bomb)
FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.AddBomb
(BaseBomb bomb)
FBLibrary.Core.BaseGameManager
protected
virtual
AddPlayer
(Player player)
FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.AddPlayer
(BasePlayer player)
FBLibrary.Core.BaseGameManager
protected
virtual
AddPowerUp
(Point position)
FBClient.Core.GameManager
virtual
AddPowerUp
(PowerUpType type, Point position)
FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.AddPowerUp
(BasePowerUp basePowerUp)
FBLibrary.Core.BaseGameManager
protected
virtual
AddWall
(Point position)
FBClient.Core.GameManager
virtual
AddWall
(Wall wall)
FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.AddWall
(BaseWall baseWall)
FBLibrary.Core.BaseGameManager
protected
virtual
AddWalls
(IEnumerable< Point > wallPositions)
FBClient.Core.GameManager
BaseCurrentMap
FBLibrary.Core.BaseGameManager
protected
BaseGameManager
()
FBLibrary.Core.BaseGameManager
protected
BasePlayerList
FBLibrary.Core.BaseGameManager
protected
BombList
FBClient.Core.GameManager
CurrentMap
FBClient.Core.GameManager
DestroyBomb
(Point position)
FBClient.Core.GameManager
protected
virtual
FBLibrary::Core::BaseGameManager.DestroyBomb
(BaseBomb baseBomb)
FBLibrary.Core.BaseGameManager
protected
virtual
DestroyPlayer
(int playerId)
FBClient.Core.GameManager
protected
virtual
FBLibrary::Core::BaseGameManager.DestroyPlayer
(BasePlayer basePlayer)
FBLibrary.Core.BaseGameManager
protected
virtual
DestroyPowerUp
(Point position)
FBClient.Core.GameManager
protected
virtual
FBLibrary::Core::BaseGameManager.DestroyPowerUp
(BasePowerUp basePowerUp)
FBLibrary.Core.BaseGameManager
protected
virtual
DestroyWall
(Point position)
FBClient.Core.GameManager
protected
virtual
FBLibrary::Core::BaseGameManager.DestroyWall
(BaseWall baseWall)
FBLibrary.Core.BaseGameManager
protected
virtual
DisplayHazardMap
()
FBLibrary.Core.BaseGameManager
Draw
(GameTime gameTime, Camera2D camera)
FBClient.Core.GameManager
GameManager
()
FBClient.Core.GameManager
protected
GameTime
FBClient.Core.GameManager
protected
GameTimer
FBClient.Core.GameManager
GenerateRandomWalls
(int wallPercentage=-1)
FBLibrary.Core.BaseGameManager
HazardMap
FBLibrary.Core.BaseGameManager
Initialize
()
FBClient.Core.GameManager
LoadContent
()
FBClient.Core.GameManager
LoadMap
(string mapName)
FBLibrary.Core.BaseGameManager
virtual
PickUpPowerUp
(BasePlayer player, BasePowerUp powerUp)
FBClient.Core.GameManager
protected
virtual
Players
FBClient.Core.GameManager
PowerUpList
FBClient.Core.GameManager
protected
FBLibrary::Core::BaseGameManager.RemoveBomb
(BaseBomb bomb)
FBLibrary.Core.BaseGameManager
protected
virtual
RemovePlayer
(Player player)
FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.RemovePlayer
(BasePlayer player)
FBLibrary.Core.BaseGameManager
protected
virtual
FBLibrary::Core::BaseGameManager.RemovePowerUp
(BasePowerUp basePowerUp)
FBLibrary.Core.BaseGameManager
protected
virtual
RemoveWall
(Wall wall)
FBClient.Core.GameManager
protected
virtual
FBLibrary::Core::BaseGameManager.RemoveWall
(BaseWall wall)
FBLibrary.Core.BaseGameManager
protected
virtual
Reset
()
FBClient.Core.GameManager
virtual
Update
(GameTime gameTime)
FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.Update
()
FBLibrary.Core.BaseGameManager
virtual
UpdateBombs
()
FBClient.Core.GameManager
protected
virtual
UpdatePlayers
()
FBClient.Core.GameManager
protected
virtual
UpdatePowerUps
()
FBClient.Core.GameManager
protected
virtual
UpdateWalls
()
FBClient.Core.GameManager
protected
virtual
WallList
FBClient.Core.GameManager
protected
Generated on Sat Jan 11 2014 02:07:11 for Final-Bomber by
1.8.6