Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
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FBClient.Core.LocalGameManager Member List

This is the complete list of members for FBClient.Core.LocalGameManager, including all inherited members.

AddBomb(Bomb bomb)FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.AddBomb(BaseBomb bomb)FBLibrary.Core.BaseGameManagerprotectedvirtual
AddPlayer(Player player)FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.AddPlayer(BasePlayer player)FBLibrary.Core.BaseGameManagerprotectedvirtual
AddPowerUp(Point position)FBClient.Core.GameManagervirtual
AddPowerUp(PowerUpType type, Point position)FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.AddPowerUp(BasePowerUp basePowerUp)FBLibrary.Core.BaseGameManagerprotectedvirtual
AddWall(Point position)FBClient.Core.GameManagervirtual
AddWall(Wall wall)FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.AddWall(BaseWall baseWall)FBLibrary.Core.BaseGameManagerprotectedvirtual
AddWalls(IEnumerable< Point > wallPositions)FBClient.Core.GameManager
BaseCurrentMapFBLibrary.Core.BaseGameManagerprotected
BaseGameManager()FBLibrary.Core.BaseGameManagerprotected
BasePlayerListFBLibrary.Core.BaseGameManagerprotected
BombListFBClient.Core.GameManager
CurrentMapFBClient.Core.GameManager
DestroyBomb(Point position)FBClient.Core.GameManagerprotectedvirtual
FBLibrary::Core::BaseGameManager.DestroyBomb(BaseBomb baseBomb)FBLibrary.Core.BaseGameManagerprotectedvirtual
DestroyPlayer(int playerId)FBClient.Core.GameManagerprotectedvirtual
FBLibrary::Core::BaseGameManager.DestroyPlayer(BasePlayer basePlayer)FBLibrary.Core.BaseGameManagerprotectedvirtual
DestroyPowerUp(Point position)FBClient.Core.GameManagerprotectedvirtual
FBLibrary::Core::BaseGameManager.DestroyPowerUp(BasePowerUp basePowerUp)FBLibrary.Core.BaseGameManagerprotectedvirtual
DestroyWall(Point position)FBClient.Core.GameManagerprotectedvirtual
FBLibrary::Core::BaseGameManager.DestroyWall(BaseWall baseWall)FBLibrary.Core.BaseGameManagerprotectedvirtual
DisplayHazardMap()FBLibrary.Core.BaseGameManager
Draw(GameTime gameTime, Camera2D camera)FBClient.Core.GameManager
GameManager()FBClient.Core.GameManagerprotected
GameTimeFBClient.Core.GameManagerprotected
GameTimerFBClient.Core.GameManager
GenerateRandomWalls(int wallPercentage=-1)FBLibrary.Core.BaseGameManager
HazardMapFBLibrary.Core.BaseGameManager
Initialize()FBClient.Core.GameManager
LoadContent()FBClient.Core.GameManager
LoadMap(string mapName)FBLibrary.Core.BaseGameManagervirtual
LocalGameManager()FBClient.Core.LocalGameManager
PickUpPowerUp(BasePlayer player, BasePowerUp powerUp)FBClient.Core.GameManagerprotectedvirtual
PlayersFBClient.Core.GameManager
PowerUpListFBClient.Core.GameManagerprotected
FBLibrary::Core::BaseGameManager.RemoveBomb(BaseBomb bomb)FBLibrary.Core.BaseGameManagerprotectedvirtual
RemovePlayer(Player player)FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.RemovePlayer(BasePlayer player)FBLibrary.Core.BaseGameManagerprotectedvirtual
FBLibrary::Core::BaseGameManager.RemovePowerUp(BasePowerUp basePowerUp)FBLibrary.Core.BaseGameManagerprotectedvirtual
RemoveWall(Wall wall)FBClient.Core.LocalGameManagerprotectedvirtual
FBLibrary::Core::BaseGameManager.RemoveWall(BaseWall wall)FBLibrary.Core.BaseGameManagerprotectedvirtual
Reset()FBClient.Core.GameManagervirtual
Update(GameTime gameTime)FBClient.Core.GameManager
FBLibrary::Core::BaseGameManager.Update()FBLibrary.Core.BaseGameManagervirtual
UpdateBombs()FBClient.Core.GameManagerprotectedvirtual
UpdatePlayers()FBClient.Core.GameManagerprotectedvirtual
UpdatePowerUps()FBClient.Core.GameManagerprotectedvirtual
UpdateWalls()FBClient.Core.GameManagerprotectedvirtual
WallListFBClient.Core.GameManagerprotected