Final-Bomber  0.1
Bomberman/Dynablaster remake in C# using XNA.
 All Classes Namespaces Files Functions Variables Enumerations Enumerator Properties Events Pages
FBClient.Network.GameServer Member List

This is the complete list of members for FBClient.Network.GameServer, including all inherited members.

BombExplodedFBClient.Network.GameServer
BombExplodedEventHandler(Point position)FBClient.Network.GameServer
ConnectedFBClient.Network.GameServer
DataProcessing(byte type, NetIncomingMessage message)FBClient.Network.GameServer
DisconnectedFBClient.Network.GameServer
EndFBClient.Network.GameServer
EndClientConnection(string reason)FBClient.Network.GameServer
EndEventHandler(bool Won)FBClient.Network.GameServer
GameManagerFBClient.Network.GameServer
HasStartedFBClient.Network.GameServer
InstanceFBClient.Network.GameServerstatic
MovePlayerFBClient.Network.GameServer
MovePlayerEventHandler(object sender, MovePlayerArgs e)FBClient.Network.GameServer
NewPlayerFBClient.Network.GameServer
NewPlayerEventHandler(int playerID, float moveSpeed, string username, int score)FBClient.Network.GameServer
OnBombExploded(Point position)FBClient.Network.GameServerprotectedvirtual
OnEnd(bool Won)FBClient.Network.GameServerprotectedvirtual
OnMovePlayerAction(MovePlayerArgs e)FBClient.Network.GameServerprotectedvirtual
OnNewPlayer(int playerID, float moveSpeed, string username, int score)FBClient.Network.GameServerprotectedvirtual
OnPing(float ping)FBClient.Network.GameServerprotectedvirtual
OnPlacingBomb(int playerId, Point position)FBClient.Network.GameServerprotectedvirtual
OnPowerUpDrop(PowerUpType type, Point position)FBClient.Network.GameServerprotectedvirtual
OnRemovePlayer(int playerID)FBClient.Network.GameServerprotectedvirtual
OnRoundEnd()FBClient.Network.GameServerprotectedvirtual
OnSDExplosion(int tilePos)FBClient.Network.GameServerprotectedvirtual
OnStartGame(bool gameInProgress, int playerId, float moveSpeed, int suddenDeathTime, List< Point > wallPositions)FBClient.Network.GameServerprotectedvirtual
OnStartInfo()FBClient.Network.GameServerprotectedvirtual
OnSuddenDeath()FBClient.Network.GameServerprotectedvirtual
PingFBClient.Network.GameServer
PlacingBombFBClient.Network.GameServer
PlacingBombEventHandler(int playerId, Point position)FBClient.Network.GameServer
PowerUpDropFBClient.Network.GameServer
PowerUpDropEventHandler(PowerUpType type, Point position)FBClient.Network.GameServer
RecieveBombExploded(NetIncomingMessage message)FBClient.Network.GameServer
RecieveEnd(bool Won)FBClient.Network.GameServer
RecieveGameInfo(string mapMd5)FBClient.Network.GameServer
RecieveMap(NetIncomingMessage message)FBClient.Network.GameServer
RecievePing(float ping)FBClient.Network.GameServer
RecievePlacingBomb(int playerId, Point position)FBClient.Network.GameServer
RecievePlayerInfo(int playerID, float moveSpeed, string username, int score)FBClient.Network.GameServer
RecievePowerupDrop(PowerUpType type, Point position)FBClient.Network.GameServer
RecieveRemovePlayer(int playerID)FBClient.Network.GameServer
RecieveRoundEnd()FBClient.Network.GameServer
RecieveSDExplosion(int tilePos)FBClient.Network.GameServer
RecieveSuddenDeath()FBClient.Network.GameServer
RemovePlayerFBClient.Network.GameServer
RemovePlayerEventHandler(int playerID)FBClient.Network.GameServer
RMT enum nameFBClient.Network.GameServer
RoundEndFBClient.Network.GameServer
RoundEndEventHandler()FBClient.Network.GameServer
RunClientConnection()FBClient.Network.GameServer
SDExplosionFBClient.Network.GameServer
SDExplosionEventHandler(int tilePos)FBClient.Network.GameServer
SendBombPlacing()FBClient.Network.GameServer
SendIsReady()FBClient.Network.GameServer
SendMovement(byte direction)FBClient.Network.GameServer
SendNeedMap()FBClient.Network.GameServer
SetGameManager(GameManager gameManager)FBClient.Network.GameServer
SMT enum nameFBClient.Network.GameServer
StartClientConnection(string ip, string port)FBClient.Network.GameServer
StartGameFBClient.Network.GameServer
StartGameEventHandler(bool gameInProgress, int playerId, float moveSpeed, int suddenDeathTime, List< Point > wallPositions)FBClient.Network.GameServer
StartInfoFBClient.Network.GameServer
StartInfoEventHandler()FBClient.Network.GameServer
SuddenDeathFBClient.Network.GameServer
SuddenDeathEventHandler()FBClient.Network.GameServer
UpdatePingFBClient.Network.GameServer
UpdatePingEventHandler(float ping)FBClient.Network.GameServer