BombExploded | FBClient.Network.GameServer | |
BombExplodedEventHandler(Point position) | FBClient.Network.GameServer | |
Connected | FBClient.Network.GameServer | |
DataProcessing(byte type, NetIncomingMessage message) | FBClient.Network.GameServer | |
Disconnected | FBClient.Network.GameServer | |
End | FBClient.Network.GameServer | |
EndClientConnection(string reason) | FBClient.Network.GameServer | |
EndEventHandler(bool Won) | FBClient.Network.GameServer | |
GameManager | FBClient.Network.GameServer | |
HasStarted | FBClient.Network.GameServer | |
Instance | FBClient.Network.GameServer | static |
MovePlayer | FBClient.Network.GameServer | |
MovePlayerEventHandler(object sender, MovePlayerArgs e) | FBClient.Network.GameServer | |
NewPlayer | FBClient.Network.GameServer | |
NewPlayerEventHandler(int playerID, float moveSpeed, string username, int score) | FBClient.Network.GameServer | |
OnBombExploded(Point position) | FBClient.Network.GameServer | protectedvirtual |
OnEnd(bool Won) | FBClient.Network.GameServer | protectedvirtual |
OnMovePlayerAction(MovePlayerArgs e) | FBClient.Network.GameServer | protectedvirtual |
OnNewPlayer(int playerID, float moveSpeed, string username, int score) | FBClient.Network.GameServer | protectedvirtual |
OnPing(float ping) | FBClient.Network.GameServer | protectedvirtual |
OnPlacingBomb(int playerId, Point position) | FBClient.Network.GameServer | protectedvirtual |
OnPowerUpDrop(PowerUpType type, Point position) | FBClient.Network.GameServer | protectedvirtual |
OnRemovePlayer(int playerID) | FBClient.Network.GameServer | protectedvirtual |
OnRoundEnd() | FBClient.Network.GameServer | protectedvirtual |
OnSDExplosion(int tilePos) | FBClient.Network.GameServer | protectedvirtual |
OnStartGame(bool gameInProgress, int playerId, float moveSpeed, int suddenDeathTime, List< Point > wallPositions) | FBClient.Network.GameServer | protectedvirtual |
OnStartInfo() | FBClient.Network.GameServer | protectedvirtual |
OnSuddenDeath() | FBClient.Network.GameServer | protectedvirtual |
Ping | FBClient.Network.GameServer | |
PlacingBomb | FBClient.Network.GameServer | |
PlacingBombEventHandler(int playerId, Point position) | FBClient.Network.GameServer | |
PowerUpDrop | FBClient.Network.GameServer | |
PowerUpDropEventHandler(PowerUpType type, Point position) | FBClient.Network.GameServer | |
RecieveBombExploded(NetIncomingMessage message) | FBClient.Network.GameServer | |
RecieveEnd(bool Won) | FBClient.Network.GameServer | |
RecieveGameInfo(string mapMd5) | FBClient.Network.GameServer | |
RecieveMap(NetIncomingMessage message) | FBClient.Network.GameServer | |
RecievePing(float ping) | FBClient.Network.GameServer | |
RecievePlacingBomb(int playerId, Point position) | FBClient.Network.GameServer | |
RecievePlayerInfo(int playerID, float moveSpeed, string username, int score) | FBClient.Network.GameServer | |
RecievePowerupDrop(PowerUpType type, Point position) | FBClient.Network.GameServer | |
RecieveRemovePlayer(int playerID) | FBClient.Network.GameServer | |
RecieveRoundEnd() | FBClient.Network.GameServer | |
RecieveSDExplosion(int tilePos) | FBClient.Network.GameServer | |
RecieveSuddenDeath() | FBClient.Network.GameServer | |
RemovePlayer | FBClient.Network.GameServer | |
RemovePlayerEventHandler(int playerID) | FBClient.Network.GameServer | |
RMT enum name | FBClient.Network.GameServer | |
RoundEnd | FBClient.Network.GameServer | |
RoundEndEventHandler() | FBClient.Network.GameServer | |
RunClientConnection() | FBClient.Network.GameServer | |
SDExplosion | FBClient.Network.GameServer | |
SDExplosionEventHandler(int tilePos) | FBClient.Network.GameServer | |
SendBombPlacing() | FBClient.Network.GameServer | |
SendIsReady() | FBClient.Network.GameServer | |
SendMovement(byte direction) | FBClient.Network.GameServer | |
SendNeedMap() | FBClient.Network.GameServer | |
SetGameManager(GameManager gameManager) | FBClient.Network.GameServer | |
SMT enum name | FBClient.Network.GameServer | |
StartClientConnection(string ip, string port) | FBClient.Network.GameServer | |
StartGame | FBClient.Network.GameServer | |
StartGameEventHandler(bool gameInProgress, int playerId, float moveSpeed, int suddenDeathTime, List< Point > wallPositions) | FBClient.Network.GameServer | |
StartInfo | FBClient.Network.GameServer | |
StartInfoEventHandler() | FBClient.Network.GameServer | |
SuddenDeath | FBClient.Network.GameServer | |
SuddenDeathEventHandler() | FBClient.Network.GameServer | |
UpdatePing | FBClient.Network.GameServer | |
UpdatePingEventHandler(float ping) | FBClient.Network.GameServer | |