| BombExploded | FBClient.Network.GameServer | |
| BombExplodedEventHandler(Point position) | FBClient.Network.GameServer | |
| Connected | FBClient.Network.GameServer | |
| DataProcessing(byte type, NetIncomingMessage message) | FBClient.Network.GameServer | |
| Disconnected | FBClient.Network.GameServer | |
| End | FBClient.Network.GameServer | |
| EndClientConnection(string reason) | FBClient.Network.GameServer | |
| EndEventHandler(bool Won) | FBClient.Network.GameServer | |
| GameManager | FBClient.Network.GameServer | |
| HasStarted | FBClient.Network.GameServer | |
| Instance | FBClient.Network.GameServer | static |
| MovePlayer | FBClient.Network.GameServer | |
| MovePlayerEventHandler(object sender, MovePlayerArgs e) | FBClient.Network.GameServer | |
| NewPlayer | FBClient.Network.GameServer | |
| NewPlayerEventHandler(int playerID, float moveSpeed, string username, int score) | FBClient.Network.GameServer | |
| OnBombExploded(Point position) | FBClient.Network.GameServer | protectedvirtual |
| OnEnd(bool Won) | FBClient.Network.GameServer | protectedvirtual |
| OnMovePlayerAction(MovePlayerArgs e) | FBClient.Network.GameServer | protectedvirtual |
| OnNewPlayer(int playerID, float moveSpeed, string username, int score) | FBClient.Network.GameServer | protectedvirtual |
| OnPing(float ping) | FBClient.Network.GameServer | protectedvirtual |
| OnPlacingBomb(int playerId, Point position) | FBClient.Network.GameServer | protectedvirtual |
| OnPowerUpDrop(PowerUpType type, Point position) | FBClient.Network.GameServer | protectedvirtual |
| OnRemovePlayer(int playerID) | FBClient.Network.GameServer | protectedvirtual |
| OnRoundEnd() | FBClient.Network.GameServer | protectedvirtual |
| OnSDExplosion(int tilePos) | FBClient.Network.GameServer | protectedvirtual |
| OnStartGame(bool gameInProgress, int playerId, float moveSpeed, int suddenDeathTime, List< Point > wallPositions) | FBClient.Network.GameServer | protectedvirtual |
| OnStartInfo() | FBClient.Network.GameServer | protectedvirtual |
| OnSuddenDeath() | FBClient.Network.GameServer | protectedvirtual |
| Ping | FBClient.Network.GameServer | |
| PlacingBomb | FBClient.Network.GameServer | |
| PlacingBombEventHandler(int playerId, Point position) | FBClient.Network.GameServer | |
| PowerUpDrop | FBClient.Network.GameServer | |
| PowerUpDropEventHandler(PowerUpType type, Point position) | FBClient.Network.GameServer | |
| RecieveBombExploded(NetIncomingMessage message) | FBClient.Network.GameServer | |
| RecieveEnd(bool Won) | FBClient.Network.GameServer | |
| RecieveGameInfo(string mapMd5) | FBClient.Network.GameServer | |
| RecieveMap(NetIncomingMessage message) | FBClient.Network.GameServer | |
| RecievePing(float ping) | FBClient.Network.GameServer | |
| RecievePlacingBomb(int playerId, Point position) | FBClient.Network.GameServer | |
| RecievePlayerInfo(int playerID, float moveSpeed, string username, int score) | FBClient.Network.GameServer | |
| RecievePowerupDrop(PowerUpType type, Point position) | FBClient.Network.GameServer | |
| RecieveRemovePlayer(int playerID) | FBClient.Network.GameServer | |
| RecieveRoundEnd() | FBClient.Network.GameServer | |
| RecieveSDExplosion(int tilePos) | FBClient.Network.GameServer | |
| RecieveSuddenDeath() | FBClient.Network.GameServer | |
| RemovePlayer | FBClient.Network.GameServer | |
| RemovePlayerEventHandler(int playerID) | FBClient.Network.GameServer | |
| RMT enum name | FBClient.Network.GameServer | |
| RoundEnd | FBClient.Network.GameServer | |
| RoundEndEventHandler() | FBClient.Network.GameServer | |
| RunClientConnection() | FBClient.Network.GameServer | |
| SDExplosion | FBClient.Network.GameServer | |
| SDExplosionEventHandler(int tilePos) | FBClient.Network.GameServer | |
| SendBombPlacing() | FBClient.Network.GameServer | |
| SendIsReady() | FBClient.Network.GameServer | |
| SendMovement(byte direction) | FBClient.Network.GameServer | |
| SendNeedMap() | FBClient.Network.GameServer | |
| SetGameManager(GameManager gameManager) | FBClient.Network.GameServer | |
| SMT enum name | FBClient.Network.GameServer | |
| StartClientConnection(string ip, string port) | FBClient.Network.GameServer | |
| StartGame | FBClient.Network.GameServer | |
| StartGameEventHandler(bool gameInProgress, int playerId, float moveSpeed, int suddenDeathTime, List< Point > wallPositions) | FBClient.Network.GameServer | |
| StartInfo | FBClient.Network.GameServer | |
| StartInfoEventHandler() | FBClient.Network.GameServer | |
| SuddenDeath | FBClient.Network.GameServer | |
| SuddenDeathEventHandler() | FBClient.Network.GameServer | |
| UpdatePing | FBClient.Network.GameServer | |
| UpdatePingEventHandler(float ping) | FBClient.Network.GameServer | |