|
| enum | RMT {
RMT.GameStartInfo = 0,
RMT.Map = 1,
RMT.StartGame = 9,
RMT.PlayerInfo = 3,
RMT.PlayerPosAndSpeed = 2,
RMT.RemovePlayer = 4,
RMT.PlayerPlacingBomb = 5,
RMT.BombExploded = 6,
RMT.Burn = 7,
RMT.ExplodeTile = 8,
RMT.PowerupDrop = 11,
RMT.PowerupPick = 12,
RMT.SuddenDeath = 13,
RMT.SDExplosion = 14,
RMT.End = 10,
RMT.RoundEnd = 15
} |
| |
| enum | SMT {
SMT.NeedMap = 6,
SMT.Ready = 7,
SMT.MoveLeft = 0,
SMT.MoveUp = 1,
SMT.MoveRight = 2,
SMT.MoveDown = 3,
SMT.Standing = 4,
SMT.PlaceBomb = 5
} |
| |
|
| void | StartClientConnection (string ip, string port) |
| |
| void | RunClientConnection () |
| |
| void | EndClientConnection (string reason) |
| |
| delegate void | StartInfoEventHandler () |
| |
| void | RecieveGameInfo (string mapMd5) |
| |
| void | RecieveMap (NetIncomingMessage message) |
| |
| delegate void | StartGameEventHandler (bool gameInProgress, int playerId, float moveSpeed, int suddenDeathTime, List< Point > wallPositions) |
| |
| delegate void | NewPlayerEventHandler (int playerID, float moveSpeed, string username, int score) |
| |
| void | RecievePlayerInfo (int playerID, float moveSpeed, string username, int score) |
| |
| delegate void | RemovePlayerEventHandler (int playerID) |
| |
| void | RecieveRemovePlayer (int playerID) |
| |
| delegate void | MovePlayerEventHandler (object sender, MovePlayerArgs e) |
| |
| delegate void | PlacingBombEventHandler (int playerId, Point position) |
| |
| void | RecievePlacingBomb (int playerId, Point position) |
| |
| delegate void | BombExplodedEventHandler (Point position) |
| |
| void | RecieveBombExploded (NetIncomingMessage message) |
| |
| delegate void | PowerUpDropEventHandler (PowerUpType type, Point position) |
| |
| void | RecievePowerupDrop (PowerUpType type, Point position) |
| |
| delegate void | SuddenDeathEventHandler () |
| |
| void | RecieveSuddenDeath () |
| |
| delegate void | SDExplosionEventHandler (int tilePos) |
| |
| void | RecieveSDExplosion (int tilePos) |
| |
| delegate void | RoundEndEventHandler () |
| |
| void | RecieveRoundEnd () |
| |
| delegate void | EndEventHandler (bool Won) |
| |
| void | RecieveEnd (bool Won) |
| |
| delegate void | UpdatePingEventHandler (float ping) |
| |
| void | RecievePing (float ping) |
| |
| void | SendNeedMap () |
| |
| void | SendIsReady () |
| |
| void | SendMovement (byte direction) |
| |
| void | SendBombPlacing () |
| |
| void | DataProcessing (byte type, NetIncomingMessage message) |
| |
| void | SetGameManager (GameManager gameManager) |
| |
Definition at line 8 of file ClientConnection.cs.
| Enumerator |
|---|
| GameStartInfo |
|
| Map |
|
| StartGame |
|
| PlayerInfo |
|
| PlayerPosAndSpeed |
|
| RemovePlayer |
|
| PlayerPlacingBomb |
|
| BombExploded |
|
| Burn |
|
| ExplodeTile |
|
| PowerupDrop |
|
| PowerupPick |
|
| SuddenDeath |
|
| SDExplosion |
|
| End |
|
| RoundEnd |
|
Definition at line 10 of file ClientMessageType.cs.
| Enumerator |
|---|
| NeedMap |
|
| Ready |
|
| MoveLeft |
|
| MoveUp |
|
| MoveRight |
|
| MoveDown |
|
| Standing |
|
| PlaceBomb |
|
Definition at line 30 of file ClientMessageType.cs.
| delegate void FBClient.Network.GameServer.BombExplodedEventHandler |
( |
Point |
position | ) |
|
| void FBClient.Network.GameServer.DataProcessing |
( |
byte |
type, |
|
|
NetIncomingMessage |
message |
|
) |
| |
| void FBClient.Network.GameServer.EndClientConnection |
( |
string |
reason | ) |
|
| delegate void FBClient.Network.GameServer.EndEventHandler |
( |
bool |
Won | ) |
|
| delegate void FBClient.Network.GameServer.MovePlayerEventHandler |
( |
object |
sender, |
|
|
MovePlayerArgs |
e |
|
) |
| |
| delegate void FBClient.Network.GameServer.NewPlayerEventHandler |
( |
int |
playerID, |
|
|
float |
moveSpeed, |
|
|
string |
username, |
|
|
int |
score |
|
) |
| |
| virtual void FBClient.Network.GameServer.OnBombExploded |
( |
Point |
position | ) |
|
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnEnd |
( |
bool |
Won | ) |
|
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnMovePlayerAction |
( |
MovePlayerArgs |
e | ) |
|
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnNewPlayer |
( |
int |
playerID, |
|
|
float |
moveSpeed, |
|
|
string |
username, |
|
|
int |
score |
|
) |
| |
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnPing |
( |
float |
ping | ) |
|
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnPlacingBomb |
( |
int |
playerId, |
|
|
Point |
position |
|
) |
| |
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnPowerUpDrop |
( |
PowerUpType |
type, |
|
|
Point |
position |
|
) |
| |
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnRemovePlayer |
( |
int |
playerID | ) |
|
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnRoundEnd |
( |
| ) |
|
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnSDExplosion |
( |
int |
tilePos | ) |
|
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnStartGame |
( |
bool |
gameInProgress, |
|
|
int |
playerId, |
|
|
float |
moveSpeed, |
|
|
int |
suddenDeathTime, |
|
|
List< Point > |
wallPositions |
|
) |
| |
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnStartInfo |
( |
| ) |
|
|
protectedvirtual |
| virtual void FBClient.Network.GameServer.OnSuddenDeath |
( |
| ) |
|
|
protectedvirtual |
| delegate void FBClient.Network.GameServer.PlacingBombEventHandler |
( |
int |
playerId, |
|
|
Point |
position |
|
) |
| |
| delegate void FBClient.Network.GameServer.PowerUpDropEventHandler |
( |
PowerUpType |
type, |
|
|
Point |
position |
|
) |
| |
| void FBClient.Network.GameServer.RecieveBombExploded |
( |
NetIncomingMessage |
message | ) |
|
| void FBClient.Network.GameServer.RecieveEnd |
( |
bool |
Won | ) |
|
| void FBClient.Network.GameServer.RecieveGameInfo |
( |
string |
mapMd5 | ) |
|
| void FBClient.Network.GameServer.RecieveMap |
( |
NetIncomingMessage |
message | ) |
|
| void FBClient.Network.GameServer.RecievePing |
( |
float |
ping | ) |
|
| void FBClient.Network.GameServer.RecievePlacingBomb |
( |
int |
playerId, |
|
|
Point |
position |
|
) |
| |
| void FBClient.Network.GameServer.RecievePlayerInfo |
( |
int |
playerID, |
|
|
float |
moveSpeed, |
|
|
string |
username, |
|
|
int |
score |
|
) |
| |
| void FBClient.Network.GameServer.RecievePowerupDrop |
( |
PowerUpType |
type, |
|
|
Point |
position |
|
) |
| |
| void FBClient.Network.GameServer.RecieveRemovePlayer |
( |
int |
playerID | ) |
|
| void FBClient.Network.GameServer.RecieveRoundEnd |
( |
| ) |
|
| void FBClient.Network.GameServer.RecieveSDExplosion |
( |
int |
tilePos | ) |
|
| void FBClient.Network.GameServer.RecieveSuddenDeath |
( |
| ) |
|
| delegate void FBClient.Network.GameServer.RemovePlayerEventHandler |
( |
int |
playerID | ) |
|
| delegate void FBClient.Network.GameServer.RoundEndEventHandler |
( |
| ) |
|
| void FBClient.Network.GameServer.RunClientConnection |
( |
| ) |
|
| delegate void FBClient.Network.GameServer.SDExplosionEventHandler |
( |
int |
tilePos | ) |
|
| void FBClient.Network.GameServer.SendBombPlacing |
( |
| ) |
|
| void FBClient.Network.GameServer.SendIsReady |
( |
| ) |
|
| void FBClient.Network.GameServer.SendMovement |
( |
byte |
direction | ) |
|
| void FBClient.Network.GameServer.SendNeedMap |
( |
| ) |
|
| void FBClient.Network.GameServer.SetGameManager |
( |
GameManager |
gameManager | ) |
|
| void FBClient.Network.GameServer.StartClientConnection |
( |
string |
ip, |
|
|
string |
port |
|
) |
| |
| delegate void FBClient.Network.GameServer.StartGameEventHandler |
( |
bool |
gameInProgress, |
|
|
int |
playerId, |
|
|
float |
moveSpeed, |
|
|
int |
suddenDeathTime, |
|
|
List< Point > |
wallPositions |
|
) |
| |
| delegate void FBClient.Network.GameServer.StartInfoEventHandler |
( |
| ) |
|
| delegate void FBClient.Network.GameServer.SuddenDeathEventHandler |
( |
| ) |
|
| delegate void FBClient.Network.GameServer.UpdatePingEventHandler |
( |
float |
ping | ) |
|
| const int FBClient.Network.GameServer.Ping = 10 |
| bool FBClient.Network.GameServer.Connected |
|
get |
| bool FBClient.Network.GameServer.Disconnected |
|
get |
| bool FBClient.Network.GameServer.HasStarted |
|
get |
The documentation for this class was generated from the following files: