Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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GameServer.cs
Go to the documentation of this file.
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using
FBClient.Core;
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namespace
FBClient.Network
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{
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partial class
GameServer
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{
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public
GameManager
GameManager
;
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private
static
GameServer
_instance;
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public
static
GameServer
Instance
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{
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get
{
return
_instance ?? (_instance =
new
GameServer
()); }
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}
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private
GameServer
()
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{
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}
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public
void
SetGameManager
(
GameManager
gameManager)
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{
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GameManager
= gameManager;
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}
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}
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}
FBClient.Network.GameServer.GameManager
GameManager GameManager
Definition:
GameServer.cs:8
FBClient.Network.GameServer.SetGameManager
void SetGameManager(GameManager gameManager)
Definition:
GameServer.cs:21
FBClient.Network.GameServer
Definition:
ClientConnection.cs:8
FBClient.Core.GameManager
This class is used to regroup common behaviors between network and local game logic.
Definition:
GameManager.cs:17
1 - Final-Bomber
Final-Bomber
Network
GameServer.cs
Generated on Sat Jan 11 2014 02:07:09 for Final-Bomber by
1.8.6