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Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
| delegate void | AddPlayerEventHandler (object sender, EventArgs e) |
| NetworkManager () | |
| void | Reset () |
| void | Initiliaze () |
| void | LoadContent () |
| void | Dispose () |
| void | Update () |
Public Attributes | |
| string | PublicIp |
| bool | IsConnected |
| OnlineHumanPlayer | Me |
Protected Member Functions | |
| virtual void | OnAddPlayer (object sender, EventArgs e) |
Events | |
| AddPlayerEventHandler | AddPlayer |
Definition at line 19 of file NetworkManager.cs.
| FBClient.Network.NetworkManager.NetworkManager | ( | ) |
Definition at line 48 of file NetworkManager.cs.
| delegate void FBClient.Network.NetworkManager.AddPlayerEventHandler | ( | object | sender, |
| EventArgs | e | ||
| ) |
| void FBClient.Network.NetworkManager.Dispose | ( | ) |
Definition at line 94 of file NetworkManager.cs.
| void FBClient.Network.NetworkManager.Initiliaze | ( | ) |
Definition at line 66 of file NetworkManager.cs.
| void FBClient.Network.NetworkManager.LoadContent | ( | ) |
Definition at line 89 of file NetworkManager.cs.
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protectedvirtual |
Definition at line 26 of file NetworkManager.cs.
| void FBClient.Network.NetworkManager.Reset | ( | ) |
Definition at line 58 of file NetworkManager.cs.
| void FBClient.Network.NetworkManager.Update | ( | ) |
Definition at line 109 of file NetworkManager.cs.
| bool FBClient.Network.NetworkManager.IsConnected |
Definition at line 42 of file NetworkManager.cs.
| OnlineHumanPlayer FBClient.Network.NetworkManager.Me |
Definition at line 46 of file NetworkManager.cs.
| string FBClient.Network.NetworkManager.PublicIp |
Definition at line 41 of file NetworkManager.cs.
| AddPlayerEventHandler FBClient.Network.NetworkManager.AddPlayer |
Definition at line 25 of file NetworkManager.cs.