Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
delegate void | AddPlayerEventHandler (object sender, EventArgs e) |
NetworkManager () | |
void | Reset () |
void | Initiliaze () |
void | LoadContent () |
void | Dispose () |
void | Update () |
Public Attributes | |
string | PublicIp |
bool | IsConnected |
OnlineHumanPlayer | Me |
Protected Member Functions | |
virtual void | OnAddPlayer (object sender, EventArgs e) |
Events | |
AddPlayerEventHandler | AddPlayer |
Definition at line 19 of file NetworkManager.cs.
FBClient.Network.NetworkManager.NetworkManager | ( | ) |
Definition at line 48 of file NetworkManager.cs.
delegate void FBClient.Network.NetworkManager.AddPlayerEventHandler | ( | object | sender, |
EventArgs | e | ||
) |
void FBClient.Network.NetworkManager.Dispose | ( | ) |
Definition at line 94 of file NetworkManager.cs.
void FBClient.Network.NetworkManager.Initiliaze | ( | ) |
Definition at line 66 of file NetworkManager.cs.
void FBClient.Network.NetworkManager.LoadContent | ( | ) |
Definition at line 89 of file NetworkManager.cs.
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protectedvirtual |
Definition at line 26 of file NetworkManager.cs.
void FBClient.Network.NetworkManager.Reset | ( | ) |
Definition at line 58 of file NetworkManager.cs.
void FBClient.Network.NetworkManager.Update | ( | ) |
Definition at line 109 of file NetworkManager.cs.
bool FBClient.Network.NetworkManager.IsConnected |
Definition at line 42 of file NetworkManager.cs.
OnlineHumanPlayer FBClient.Network.NetworkManager.Me |
Definition at line 46 of file NetworkManager.cs.
string FBClient.Network.NetworkManager.PublicIp |
Definition at line 41 of file NetworkManager.cs.
AddPlayerEventHandler FBClient.Network.NetworkManager.AddPlayer |
Definition at line 25 of file NetworkManager.cs.