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Final-Bomber
0.1
Bomberman/Dynablaster remake in C# using XNA.
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Public Member Functions | |
| void | SetValues (int speed, int rate, int life, int range, int bomb) |
Public Attributes | |
| int | Powerups |
| int | MovementSpeed |
| int | Tickrate |
| int | Lifes |
| int | BombRange |
| int | BombAmount |
Definition at line 70 of file GameSettings.cs.
| void FBServer.GameValues.PowerupDrops.SetValues | ( | int | speed, |
| int | rate, | ||
| int | life, | ||
| int | range, | ||
| int | bomb | ||
| ) |
Definition at line 79 of file GameSettings.cs.
| int FBServer.GameValues.PowerupDrops.BombAmount |
Definition at line 77 of file GameSettings.cs.
| int FBServer.GameValues.PowerupDrops.BombRange |
Definition at line 76 of file GameSettings.cs.
| int FBServer.GameValues.PowerupDrops.Lifes |
Definition at line 75 of file GameSettings.cs.
| int FBServer.GameValues.PowerupDrops.MovementSpeed |
Definition at line 73 of file GameSettings.cs.
| int FBServer.GameValues.PowerupDrops.Powerups |
Definition at line 72 of file GameSettings.cs.
| int FBServer.GameValues.PowerupDrops.Tickrate |
Definition at line 74 of file GameSettings.cs.